★★ Furry Monsters ★★ Available for FREE on the App Store

Primo.TMPrimo.TM PRO Posts: 35
edited February 2013 in Announce Your Game!
If you like the game, please RATE it on the App Store :)

The game is FREE.
iTunes Link: https://itunes.apple.com/us/app/furry-monsters/id593266312?ls=1&mt=8

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Furry Monsters will take you through a series of amazing puzzle adventures that will keep you busy for hours.

• 60 unique levels
• Addictive gameplay
• It gets harder and harder
• Different monsters and enemies
• Logical thinking and patience is the key
• More levels coming soon with more monsters, enemies and features

• Challenge Your Friends: Game Center is supported!


Like and Follow us:

• Facebook: http://www.facebook.com/pages/Furry-Monsters-Game/497252900318397
• Twitter: http://twitter.com/FurryMonstersGM

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If you like the game, please RATE it on the App Store :)

The game is FREE.
iTunes Link: https://itunes.apple.com/us/app/furry-monsters/id593266312?ls=1&mt=8

Comments

  • VoidedSkyVoidedSky Member Posts: 1,095
    Downloaded and played! It's a fun game! I love the concept! It's hard to pass levels without loosing lives, but I think that's your plan to make money. It's super polished! I love your counting up and down score! And you might want to make it so that if the user taps the screen while the score is counting, it automatically goes to the final number so they can go to the next level faster. Looks old though! Good luck!

    ~Josh
  • Primo.TMPrimo.TM PRO Posts: 35
    Thanks for the feedback. Actually, you can get far with the starting number of lives (plus you get lives at the end of some levels). It just takes some practice ;)

    I'll be grateful if you guys rate the game on the App Store. Thanks.
  • SnapFireStudiosSnapFireStudios Member Posts: 1,603
    Fun game! I think this would even better on the iPad, as it you'd have more screen real estate to play with.

    The restarting from the beginning is pretty annoying though. I'd suggest either getting lives easier by getting some sort of power-up in levels, or changing it so that you just have a certain amount of lives to complete each individual level. You want to limit redos because the cause user frustration.

    Altogether, very well made. Good luck,
    - Thomas
  • JeskaladeJeskalade Member, PRO Posts: 3
    Great game, you seem very talented. I have to agree though it would have been awesome on the iPad but either way it is great.
  • 8BitAvrin8BitAvrin Member, PRO Posts: 368
    Haven't had a chance to play it yet, but it looks neat. Good job on the design.

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  • ChakkuChakku Member Posts: 1,513
    edited February 2013
    @Primo.TM

    Just stating my opinion, but I feel that you're current monetization setup is a bit too much. You might start getting a lot of 1-Star reviews because of it.
    I suggest that you do one of the following-

    1. Don't make the player restart after they loose 6 times (maybe a score penalty), but if they're on say level 55/60, and then have to restart, they'll be pretty upset, which means a possible 1-Star review

    2. (assuming you won't do #1) Make an option in the the Store for Unlimited Lives; after spending $1.99 on 25 lives, and then loosing them, most people won't pay for lives again, and will delete the app and/or put a 1-Star review.

    The main problem is that it's so easy to loose :p
    Once a ball bumps another ball of a different color, you lost 1 of your 6 lives!

    I think it would be better, in the long run, if you changed the IAP model.

    On a more positive note, I love the graphics, the Xcode-like windows :p

    Hope this helps, and that you take my suggestions
    Chakku
  • Primo.TMPrimo.TM PRO Posts: 35
    Thank you all for your opinion. I guess I'll make some changes and make it easier to play.
  • Primo.TMPrimo.TM PRO Posts: 35
    Video:
  • goliathgoliath Member Posts: 1,440
    Looks very nice. I will have to check it out later tonight.
  • SnapFireStudiosSnapFireStudios Member Posts: 1,603
    Ah. I thought that you would lose a life whenever they touched, like when they float together. It appears that you have to touch them while they're touching. This does make it a bit easier, but I still do think you should take some of @Chakku's and my advice.

    - Thomas
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