Faster Fingers hits the store.

Faster Fingers

Faster Fingers is a simple reaction game that is extremely addictive. It's very easy to learn, you simply tap the colored orbs as they appear. Green orbs are worth 50 points, but you lose 50 points if you miss them. Yellow orbs are worth 100 points, but 500 if they are hit after a green orb. Red orbs end the game, but after level 5 blue orbs begin to appear that start a brief bonus round that makes red orbs 500 points and green orbs worth double. Tapping an orb that has been vacant for too long will also end the game. The rules are basic and coordination is a big factor, but you can also develop complex strategies to get higher and higher scores.

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Click here to play Faster Fingers

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Comments

  • adambowker98adambowker98 Member Posts: 57
    I used code 7LPWMRA93JFP, and it's downloading right now!

    I'll let you know how it is after I try it out! :D
  • adambowker98adambowker98 Member Posts: 57
    Alright, I played the game and here's some feedback:

    First of all, I found a bug. In my third round of play, I was freely allowed to tap red circles and all it did was subtract points. And because there is no pause menu, the only way to quit the game was to completely quit it on the iPad.

    Second of all, on the game over screen, there is a green button and a red button that both say "Restart Game." Which one do I press? Maybe one of them should say "Menu" and one "Play Again."

    Third, the high score doesn't constantly update. It was really confusing -- it said my score was something like 750 and my high score was still 0. I tried tapping "Reset High Score" to fix it, but nothing really happened.

    Lastly, most games don't let the score get in the negatives. I would suggest saying that if game.Score < 0, then change game.Score to 0.

    Overall, it's a really fun game and I can't wait to play it after the bugs are fixed!

    P.S., I would love to see an iPhone version!

    - Adam

    ------------------------------------

    Check out Turtle or a Hare?! on the App Store!
    https://itunes.apple.com/us/app/turtle-or-a-hare-!/id597140139?ls=1&mt=8
  • Dazza006Dazza006 Member Posts: 248
    @Bountiful_Games took MJ7PKRL94R9L
    thanks will give it a go now.
  • Bountiful_GamesBountiful_Games Member, PRO Posts: 16
    @adambowker98, thanks for giving it a go. I have some comments and questions on your feedback.

    The weird glitch that allows you to keep hitting the red orbs is something I've been trying to fix, but it keeps popping up. I'm not sure what causes it or how to fix it at this point, but it will be fixed.

    I originally had the red button at the end set to pull up more games, but then I found out that I needed Pro to place links. So, until I get that, I just set it as another restart button.

    The scoring system is set up to calculate your high score based on your points from the game, the level you reached and how many times you initiated bonus levels. Most likely the scores were different because of the scoring system (although it may be an error I haven't seen yet), but it sounds like even if it was, the current setup is confusing. So I'll work on that.

    The negatives should only show up during the actual gameplay. They are there because missing the green orbs causes you to lose points, and my thinking is having it drive the score into the negative it forces the player to keep up. Once you're on the end screen it should show a 0 for your final score even if your score was negative. The high score should always be positive. Please let me know if it was doing something differently. I'd also love to hear more feedback on this from others.

    Okay, now that I've said all that and you can see what issues there are and what was intentional, what are your thoughts? Do you think any of these things make more sense now and that you may have overlooked something, or should I make some adjustments to make things more apparent? I hope that doesn't come across the wrong way.

    PS - I'm hoping to have an iPhone version ready soon. :D
  • TaidakenTaidaken Member Posts: 271
    Test test test... Always test before releasing. I made a very bad mistake early on in my first game and that was, not testing it, getting others to test it. Now if you have tested it, you haven't done it enough. And no pause button?... Seriously get a pause button. And from the sounds of it you knew about the red orb glitch which can be game breaking, you shouldn't of released it. Just my 2cents, and don't be offended. Hopefully you take what I said and make a more polished product.
  • Bountiful_GamesBountiful_Games Member, PRO Posts: 16
    Not offended at all. The red orb glitch didn't pop back up until after the update, but I should have checked more because obviously it was still there. I'm in the process of fixing that now.

    I didn't think a pause button would be a good idea for a game like this, seems to me like putting a pause button on Simon, but I think I'll go ahead and put one on. I get a lot of comments about it.

    I agree I need to test more before release. I released the first version of this way too early, and this update doesn't update enough. I'll be doing a lot more of it from here on out.
  • adambowker98adambowker98 Member Posts: 57
    @Bountiful_Games

    About the red ball glitch, @Taidaken is right -- that is a major bug and can cause the game to be un-playable. But, as long as you are working on it, things should be alright.

    With the two buttons, I strongly recommend changing one of them. Honestly, it was pretty confusing. Like I suggested earlier, maybe a Retry button and a Menu button.

    I think I get the score system now, but it will be confusing to new users. Simplifying that is a good idea.

    And you are right -- negatives do only appear in gameplay. That's a pretty smart idea, as it does force the player to keep up.

    To address the last question: I do understand some things better now, but it was pretty confusing as a first-time player. I would suggest trying to simplify the scoring system and the two buttons at the end. Remember: Simplicity is key.

    And here are a few more things:
    - You need a pause menu, especially with the current red ball glitch.
    - How about displaying the high score on the main menu? It would be easier to compete with friends if you didn't have to play a game to see your current high score.

    Adam
  • Bountiful_GamesBountiful_Games Member, PRO Posts: 16
    @adambowker98
    I think I will do something about the end button. I agree it seems confusing.

    I'm working on a setup now that should make the score system more apparent. I want people to understand where the score is coming from, and give them a little more feedback when the score appears.

    Great idea about putting the high score on the main menu. It would probably even make solo play better to be able to see what you're getting into before you start.
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