5 codes for Doodle Cannon HD
Crazybreadman
Member Posts: 674
If you missed the first round, or now have an ipad go ahead and grab a code. I just updated it (finally didn't get rejected for splashscreen). Please post your code and leave a nice quick review, thanks!
http://itunes.apple.com/us/app/doodle-cannon-hd/id364904091?mt=8
HPT4X3XXLAWX
FTJY7PL9967T
YMLJLR3AHM7F
4R7MR4W644T7
RMWLKTTY43A6
http://itunes.apple.com/us/app/doodle-cannon-hd/id364904091?mt=8
HPT4X3XXLAWX
FTJY7PL9967T
YMLJLR3AHM7F
4R7MR4W644T7
RMWLKTTY43A6
Comments
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Please post your code!
YANP9F9L9TTR
XNHHR7PJLNLK
PYXME3KANYXW
Used:YANP9F9L9TTR
PYXME3KANYXW
Meanwhile, although the game looks very nice, and the animations and sounds are good, here's some not ideal things:
It would be nice if the music changed, or if it can't change, there should be a way to turn it off.
There's no sense of how many levels there are going to be.
Could the right edge have a block of some sort? As it stands you frequently accidentally send the blue meanie rolling off the edge, which is the same as doing a Retry.
The Retry and Menu buttons are a bit small.
A credits screen, or help screen, might be nice.
The touch once direction setting has the advantage that the direction doesn't change as you lift your finger, but it's unexpected behavior. I thought it would continue to change direction as I dragged.
If you power up too much, there's no backing down again.
Having said all that, it's infinitely better than any of my games in the Store (seeing as I don't have any)!
I'll pick it up as soon as it gets here... I ordered about a week before launch and just missed the first round
Looks good though, cant wait!