My atribute bounciness don't accept fracionate numbers!!!

My actors do not stop to bounce, because the numbers don't fracionate ( ex: 0,1)
Anyone knowns this problem and his solution?
Thanks everybody!

Comments

  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    You have to change the bounciness on each actor. So if you have a ball actor, and a ground actor, you have to change the bounciness on each actor to make this work.
  • BertochiBertochi Member Posts: 26
    Ty Braydon,
    but i already did that. When i fracionate the number ( not just the bounciness, every parameter ) Do not function, it's like a 0 value. I did try with gravity and with accelerate...Same thing...
    It's normal happens in win creator?
    Some help?
  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949
    Are you trying a fraction such as 3/4, or a decimal such as 0.75? Decimals should work fine for any real type attribute such as bounciness. Calculations done within Creator are notoriously wrong. If I need fractions, I just convert them to decimals and then enter the decimals in Creator.

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  • SocksSocks London, UK.Member Posts: 12,822
    My actors do not stop to bounce, because the numbers don't fracionate ( ex: 0,1)
    Anyone knowns this problem and his solution?
    Thanks everybody!
    '0,1' = '0.1' ?

    Can you post a screenshot of your rules ?
  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949
    Ah, I didn't catch that. Yep, it must be the comma. http://en.wikipedia.org/wiki/Decimal_mark#Hindu.E2.80.93Arabic_numeral_system

    Decimals in GameSalad Creator are going to need a period (.) between digits.

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  • LumpAppsLumpApps Member Posts: 2,881
    Dutch has the same problem. I always have my keyboard and all languages set to US on my Mac. In Dutch you write 1,00 for 1.00 and 1.000 for 1,000.
  • BertochiBertochi Member Posts: 26
    Ex:
    My floor don't have bounce ( 0). My actor ( falling ) have a 1 value. If i put 0,9 or 0.9 ( 0.9 his accept ), the actor just don't bounce. If i change the values between this actors, the same occurs. The GS accept decimals with POINT ( BRASIL ) subdividing, but do not work.
    Ty guys by the support.
  • BertochiBertochi Member Posts: 26
    Let me ask u a question... When you put a actor falling with gravity. Which parameters are set in bounciness? ( 0? , 0.5? , 0,2? or simply 1 ? ) The actor stop bouncing after some kicks?
  • LumpAppsLumpApps Member Posts: 2,881
    Did you give your actor a colide with behaviour?
  • BertochiBertochi Member Posts: 26
    Shure Lud
  • BertochiBertochi Member Posts: 26
    The game is so beautiful but this problem is ruining the playability.
    If you want see the project. It is in KICKSTARTER. " UGLY BABIES ".
  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949
    Please post a link to your game or a video of the gameplay instead of just the name. Have you Googled kickstarter ugly babies?

    Better yet, post screenshots of your rules and possibly your actor attributes.

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  • BertochiBertochi Member Posts: 26
    Sry Tatiang, i don't know if i could.
    I don't know how to put a image here, but my problem is very simple.

    Actor 1 - ( a simple square falling with accelerate = 200 )
    density = 1
    friction = 3
    bouciness = 0

    Actor 2 - (floor colide)
    density = 1
    friction = 3
    bouciness = 1

    * In this case, the Actor 1 dont stop to bounce, it kicks and get back to the inicial high and fall again. Never stops. I also tried with gravity. Same thing...
    If i change the values between the actors bounciness ( 1 and 0 ) , happens the same. Now...if i put 0.99 or any decimals in any bounciness ( with coma or dot ), it no kicks anymore. Do not bounce...
    Thats my problem since i installed GS about 5 mouths ago, and i have installed it and updated many times before.
    Help me GS.

    Link to Kickstarter:

    http://www.kickstarter.com/projects/1546471374/ugly-babies-the-funny-revolution-of-revolted-babie?ref=live
  • SlickZeroSlickZero Houston, TexasMember, Sous Chef Posts: 2,870
    edited January 2013
    @fabriciobertochi@gmail.com - Could you create a sig for your account and have your Kickstarter advertising link there, please. What you are doing is verging on spamming the forums for your Kickstarter campaign, which is against the rules of the forum.

    To create sig, go to your profile page http://forums.gamesalad.com/profile/85451/fabriciobertochi@gmail.com and click the little icon just above, and to the left of your forum avatar, it looks like a silhouette of a head and shoulders. Then click "Edit Forum Profile" and on the right again under your forum avatar, click "Signature Settings" and put a link to your Kickstarter in there, please. Now it will be at the bottom of all your posts!

    Good luck with your game!
  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949
    Okay, I guess I don't understand. They don't stop to bounce? Why do you think they should stop? Bounciness and a collide behavior cause an actor to hit another actor and bounce immediately. There isn't any stopping.

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  • SocksSocks London, UK.Member Posts: 12,822
    edited January 2013
    Okay, I guess I don't understand. They don't stop to bounce? Why do you think they should stop? . . . .
    I think he means that he wants the bouncing actor to eventually come to a rest (like a bouncy ball would in the real world) - instead his actor just continues to bounce forever.

    I suspect: "dont stop to bounce" = "It doesn't stop bouncing".
    . . . Now...if i put 0.99 or any decimals in any bounciness ( with coma or dot ), it no kicks anymore. Do not bounce...
    When I enter values smaller than 1 it still bounces fine for me ?

    For example here is 0.6:

    image
  • BertochiBertochi Member Posts: 26
    This animate above shows what me actor . Don't fall until stop. It's like ain't no gravity acting
  • BertochiBertochi Member Posts: 26
    My actor don't do that.
  • BertochiBertochi Member Posts: 26
    It's bounce forever. if i use decimals like ( 0.6 ), the atribute dont work. it's like a 0 value.
    Sry about my english please
  • BertochiBertochi Member Posts: 26
    Thanks for the animation Socks
  • SocksSocks London, UK.Member Posts: 12,822
    This animate above shows what me actor . Don't fall until stop. It's like ain't no gravity acting
    Your post is difficult to understand.
  • SocksSocks London, UK.Member Posts: 12,822
    Upload your project to media fire . . .

    http://www.mediafire.com

    . . . so we can look at the problem.
  • BertochiBertochi Member Posts: 26
    ok
  • BertochiBertochi Member Posts: 26
    The file is here Socks. Thanks for your help.
    http://www.mediafire.com/?g4b7c3pgge707ot
  • SocksSocks London, UK.Member Posts: 12,822
    edited January 2013
    The file is here Socks. Thanks for your help.
    http://www.mediafire.com/?g4b7c3pgge707ot

    Works ok for me.

    When I play this ('bounciness' is 1) - the ball bounces forever (it does not stop).

    When I change the ball's 'bounciness' to 0.5 - the ball bounces, but after 4 or 5 bounces it stops.

    All looks ok to me ?


    image
  • BertochiBertochi Member Posts: 26
    THAT'S MY PROBLEM! Did u test in MAC ?
    May be a current problem with a Win 7 ?
    Oh God... I'm adapting the playability because this...
    I wish the GS team solve this problem.
    Ty brow. You have a new brasilian friend now!
  • SocksSocks London, UK.Member Posts: 12,822
    THAT'S MY PROBLEM! Did u test in MAC ?
    Yes, Mac.
    May be a current problem with a Win 7 ?
    Ask someone who uses Win 7 to open this project on their computer - and then change the bounciness to 0.5 - to see if it works ok for them.

    ??
  • BertochiBertochi Member Posts: 26
    ok brow, thanks for help.
  • arneragnar81arneragnar81 Member Posts: 1

    Bertochi,
    Did you find out about this? I just downloaded Gamesalad for windows, and seem to have the same problem as you did

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