Sewage Leak Adventure - FREE For Today Only!
MegapixelIdeas
Member, PRO Posts: 476
Hey Everyone,
We are offering our latest application which was released in December of last year FREE for today only! We encourage everyone to check it out and would be greatly appreciative if you could leave a review if you like the game. Let us know what you think here as well!
Sewage Leak Adventure (iPhone) - https://itunes.apple.com/au/app/sewage-leak-adventure/id586821395?mt=8&ign-mpt=uo=2
Sewage Leak Adventure HD (iPad) - https://itunes.apple.com/app/id586984548?mt=8
___________________________________________________________
Check Out Our Website - http://www.megapixelideas.com/
We are offering our latest application which was released in December of last year FREE for today only! We encourage everyone to check it out and would be greatly appreciative if you could leave a review if you like the game. Let us know what you think here as well!
Sewage Leak Adventure (iPhone) - https://itunes.apple.com/au/app/sewage-leak-adventure/id586821395?mt=8&ign-mpt=uo=2
Sewage Leak Adventure HD (iPad) - https://itunes.apple.com/app/id586984548?mt=8
___________________________________________________________
Check Out Our Website - http://www.megapixelideas.com/
Comments
We did beta test but this issue slipped through the cracks as well as couple other things. We are actively working on correcting these issues and they will be fixed in the next update along with many other improvements. This is the first large scale project that we have worked on and are still working out some kinks in our development system. We appreciate the feedback though, it is people like you who help make games great!
The issues that have been pointed out since your release are still in the game. These could have been addressed in a matter of minutes and resubmitted for a rapid update window. I'm not sure how this game qualifies as a "large scale project", when most people here on GameSalad could pop this out independently in about a couple days including the art.
There seems to be a continuing theme with the usage of "we" as some sort of grandiose developer collective, furthermore describing yourself/yourselves as an "industry leader" being "highly regarded" while being "committed to excellence and shaping the future of the mobile gaming industry". Yet you can't do some simple tweaks and update the app?
I think if you focus less on selling yourself in order to create a quality game and following through on your mission statement, you might get some of the regard you are seeking.
If you need assistance on those tweaks just post the questions here of the forums.
Although this is not technically a large scale project it is the biggest project that we have undertaken. I realize that the updates can be tweaked in a few minutes and then resubmitted but we are working on not only fixing the bugs but adding improvements and new features to the game as well and want to release it all in one update. I appreciate the "brutal honesty" and am always open to taking new advice. As of currently I am a high school student and founded Megapixel Ideas LLC a little over a year ago. We as a company we will become an industry leader within the next few years but like anything it takes hard work, dedication and failure. Selling yourself is also a big aspect of selling iPhone Applications, although an application may not be the best, if sold correctly it can be a success. Again I appreciate the honesty, and thus far as a company we are still building a solid base and being a Highschool student currently, things take longer. If there is one thing that you should remember though, it is that we will be an industry leader within the next 5-8 years and that we always stive to develop the best quality products possible to our abilities.
Just a question though. Is there more then one person in partner with you and your company?
Otherwise it's easier just to say I instead of we instead of switching between the two.
Eg, we understand and i will fix them up and working hard on it but we ran into some errors that I cant fix. Although I am nearly done with my first game, we are very pleased the way it turned out.
Sounds unprofessional. Keep it as I or we, not both together.
All the best
Elfizm
Technically it is just myself "employed" by the company now (I am the founder) but I hire private contractors as of now so by saying we I am referring to myself and the people I hire on a per project basis. The reason I have switched my wording is because some of the stuff, I have worked on solely by myself and other things I have hired people to do. I hope this makes sense.
The more you beta test and attempt to polish it up before release. The more issues you find and fix. Yes new features is greate for future updates. But I downloaded your game and with in 15 secs I saw the issue of your hero actor taking hits when visually he wasnt anywhere close to the bad guy actors. I saw this in less than 15 secs. I was only trying to suggest that you beta test a lil longer and when you think its ready. Tell yourself there is a problem and try to find it.. Then when you are satisified... submit.
It looks like it could be a funn game.
It sounds like you read an article in Forbes magazine and practiced taking cover photos for it. Be careful how you pitch yourself, because if you're not delivering what you're claiming- you're going to have people like me, people like @RP, etc. questioning your moves.
So a little suggestion. Maybe you and the other you's that make up your "we" should focus on solid game design before you call yourself the next Jonathon Blow (google him if you don't know who he is).
You're in high school. I admire your moxy and determination, but be careful not to alienate your crowd. It looks like you've got a decent product here in the future. But it needs work now. Lots of work. What it will be in the future can't be determined until you make it so. And i'll say the same about your global leadership. Focus on the now.
And who knows, if you work really hard at perfecting it, maybe you will in fact be the next steve jobs.
Good luck. I admire you taking the shots and rolling with them. Thats half the journey right there.
PS- you have an incredible logo. Really nice work there!
You have some very good points here. Thank you for your insight. In regards to our logo, thanks as well