Galastar (Work in Progress)
ADSentertainment
Member Posts: 397
In earth's future, the sun, for some reason, starts to run low on energy, and in a matter of only a few decades, earth will be gone, what do we do? We don't have enough time to make a ship to contain all of the human race, that would take centuries, and we only have decades, we have to find a way to stop the sun from losing it's energy, and for it to continue using energy after that, but how? astronomers were looking to the skies for some source of energy, like a star, to replenish the sun completely, about a year passes with no results of stars that could really help, until one day, they found a star so massive, and so powerful, that it could power the sun as if the sun was just formed! so big...it's the size of a Galaxy, they named it Galactic star, or GalaStar. from studies of it, astronomers have theorized that this star is located at the dead center of the universe, and was probably what was left behind of the Big Bang. The center of the universe though is billions of lightyears away, how would one get there? Well all of the countries came together and formed the ISA (international space administration), and built a spacecraft light enough and fast enough to get to the star, and contain it's energy and back in just enough time before earth would fall to the hands of our collapsed star. Einstein's laws of relativity were disproved, so this ship could move multiple fold the speed of light. However, an Alien race in the andromeda galaxy also knew about this star as well, and they wanted all the power of the epic star to themselves, and didn't care about Earth's fate, these were the Genoxids, from planet Genoxadia. Not only will you have to make it safely to the Galastar and back, but you'll have to fight of hoards of aliens on your way!
Credit to @spriteattack for helping with the logo and title screen art, it's greatly appreciated!
-Gameplay-
Galastar is a retro themed space shoot 'em up, that's mainly 16 bit styled with some exceptions for a few things. The game comes with 5 zones, 5 levels in each zone, with a boss as the final stage of each zone. Each zone has their own theme to it, such as the asteroid zone or the cloud zone, with over 20 different enemies and counting!
Galastar is early in it's development and is currently in alpha. It still has many features to be worked on before it becomes released to the public, I will be posting videos of it's development over time, only showing the first level however to not spoil anything too major.
-Galastar Sneak Peek Preview 1-
-Galastar Sneak Peek Preview 2-
Feel free to say any of your opinions about it! I'd greatly appreciate it.
Credit to @spriteattack for helping with the logo and title screen art, it's greatly appreciated!
-Gameplay-
Galastar is a retro themed space shoot 'em up, that's mainly 16 bit styled with some exceptions for a few things. The game comes with 5 zones, 5 levels in each zone, with a boss as the final stage of each zone. Each zone has their own theme to it, such as the asteroid zone or the cloud zone, with over 20 different enemies and counting!
Galastar is early in it's development and is currently in alpha. It still has many features to be worked on before it becomes released to the public, I will be posting videos of it's development over time, only showing the first level however to not spoil anything too major.
-Galastar Sneak Peek Preview 1-
-Galastar Sneak Peek Preview 2-
Feel free to say any of your opinions about it! I'd greatly appreciate it.
Having trouble with your game? Sounds like a personal problem.
Comments
Having trouble with your game? Sounds like a personal problem.
Having trouble with your game? Sounds like a personal problem.
Having trouble with your game? Sounds like a personal problem.
if self.position y is less than -100.
change self position y to 720
change self position x random (10,310)
That is a recycle.
I hope I explained that correctly. Im still learning myself.
Having trouble with your game? Sounds like a personal problem.
Use a timer for one thing.
Create a attribute integer and call it Waves
Then tell your timer to
every 10 secs change Wave to wave+1
Then set up your waves. Based on what the wave attribute is or will be.
something like that.
There are so many ways to do it. My space game is a " dodge everything" not a " shootem up". So Im easily recycling my actors.
Having trouble with your game? Sounds like a personal problem.
http://www.deepblueapps.com/vertical-shooter-template/
Darren.
Having trouble with your game? Sounds like a personal problem.
Having trouble with your game? Sounds like a personal problem.