DEMONS RUN artwork. Project in progress.

2»

Comments

  • CaptFinnCaptFinn Member Posts: 1,828
    ok thanks. And the colorscheme link. Is that saying if "this" is your main color. That these others work with it? I wonder if Sprite attacker or any other graphics person here can throw us a bone on color choosing/color matching. Maybe Ill make a thread about that. get some pointers and info.
  • SocksSocks London, UK.Member Posts: 12,822
    edited January 2013
    ok thanks. And the colorscheme link. Is that saying if "this" is your main color. That these others work with it?
    It's just showing you colour schemes that are harmonic.

    Click on a scheme - triad, tetrad, analogic . . . etc

    Drag the dark spot on the colour wheel around to see the complimentary colours.
  • gamesfuagamesfua Member Posts: 723
    edited January 2013
    @jeffnichols it is demon's run. Figure it's the run of the demons or the demon's area. If it were "demons run" than it would mean that demons do in fact run. By making it, "demon's" it is essentially a space owned or associated with demons.

    P.S. I'll be expecting royalties from your game title ;)
  • SocksSocks London, UK.Member Posts: 12,822
    edited January 2013
    One other thing:

    Inconsistent capitalisation, 'NAV-THRUSTERS' is all capitals while 'Shield Modulater' [sic] is upper and lower case.

    image
  • CaptFinnCaptFinn Member Posts: 1,828
    Yeah Im noticing I grabbed a earlier throw together image. Ive since fixed spelling and such.
  • CaptFinnCaptFinn Member Posts: 1,828
    Here is a new Ship I made.
  • DeadlySeriousMediaDeadlySeriousMedia ArizonaMember Posts: 838
    I like the one on the left. For me an improvement on the earlier ship. Try a version with out gradients. Just solid colors and the white outlines. If you're going for a cutout looks the flat colors might look better.
  • CaptFinnCaptFinn Member Posts: 1,828
    ok these gradients are a 3d type... I ll try solid and 2d gradient
  • CaptFinnCaptFinn Member Posts: 1,828
    edited January 2013
    Ok here is Flat.

    See now here Im thinking the bullets should be green. Red just doesnt seem correct.
  • SocksSocks London, UK.Member Posts: 12,822
    I like the ship on the left of the first version.
  • DeadlySeriousMediaDeadlySeriousMedia ArizonaMember Posts: 838
    Yeah, I agree. The 3d gradient worked better. Never know until you try though! :)
  • gamesfuagamesfua Member Posts: 723
    Personally I'd like to see some shading or something that makes the graphics look a little less flat. I'm not sure what art style you're going for, but I think it would look more dynamic with just a little shading. You've got a good base, now maybe add a little something more to it, to make it pop a little more.
  • CaptFinnCaptFinn Member Posts: 1,828
    Yeah. Im soaking all this in. I really havent learned shading yet.

  • CaptFinnCaptFinn Member Posts: 1,828
    OK now back to the 3d shaded ship n the left in the first attempt. So Now I stick to that type or art. Buildng my other stuff in the same manner. Use the right colors. And now I have a art theme working.
  • gamesfuagamesfua Member Posts: 723
    The first attempt version is much better. Didnt see that before. Has shading. More depth. One on left is better unless you like your hero driving backwards ;)
  • CaptFinnCaptFinn Member Posts: 1,828
    edited January 2013
  • CaptFinnCaptFinn Member Posts: 1,828
    Ok here is new attempt at my Space set for my game. Please critique.
  • CaptFinnCaptFinn Member Posts: 1,828
    Hey Socks..... Im getting much better since I started playing with inkscape and doing sprites tuts. Here is my latest ship. I showed it to Sprite and he showed me how to make it better.
  • gamesfuagamesfua Member Posts: 723
    @finnbogg you're improving!!!! Nice job! The only thing i would add is some kind of shader to it. Something that gives it a tiny hint of depth. A good way to learn how to do this (if you don't know how) is to study objects with one light source pointed at it. Study what happens when light hits one side vs the other side. How colors become darker when farther away from light. How crevaces paint shadows from the opposite direction of light. Etc.
    But overall huge improvement :)
  • CaptFinnCaptFinn Member Posts: 1,828
    Yeah I showed this to sprite as a svg file and he sent a "modified Sprite attack " style. I'm learning from his tuts and YouTube tuts.
Sign In or Register to comment.