Your opinion on (W.I.P) game artwork
SolarPepperStudios
Member Posts: 754
After the poll about the artwork in Meteor Man I am questioning the artwork of my newest (W.I.P) game. I included some art below and really what I am looking for is should I not use vector art. (That is currently the only program I have anyways.) Or does it need more detail?
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You can certainly create more detailed art using a vector program if you want to, vector is certainly not a limitation. It's more a matter of how much time you want to spend learning and creating the graphics. Some vector tutorials:
http://vector.tutsplus.com/
http://2dgameartforprogrammers.blogspot.com/2011/12/game-assets.html
http://www.hongkiat.com/blog/adobe-illustrator-cartoon-tutorials-best-of/
http://jamie-cross.net/posts/ ✮ Udemy: Introduction to Mobile Games Development ✮ Learn Mobile Game Development in One Day Using Gamesalad ✮ My Patreon Page
@anatomyofdreams It's one thing to want it to look that way, and it's another to not know what you're doing. We should persuade him differently because he is looking to us for advice. If we give @Utveckla_Games anything else but honesty, we set him up for failure. It's a Marathon not a sprint.
I really want everyone to do well so here is my best advice.
Hire an artist to get you something decent, it's not that expensive. If you plan on having this for free, then I guess go ahead and do the art yourself...but if you charge for it, you owe it to your customers to put some money and invest in your product to show them you actually care about everything that goes into it.
Look up some tutorials on google for beginner vector art, as well as some for a beginner artist. Think about the future of your ventures...if you want to be self-sufficient down the road, you'll invest the time needed to create decent looking artwork for your games.
You can also just purchase art from an online community like http://graphicriver.net/.
Good luck to you!
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Some artwork that is simple can have a positive reaction because it fits perfectly with the mood the developer intended. Since i dont know his intention i can only say what i had said. That said many of your suggestions are good ones and i think that should help him out a lot.
I think it's perfectly possible to know what he is after. From my experience, if he wanted simple... truly wanted simple, then he wouldn't have asked for opinions on the art. I feel he is reaching out for some wisdom on what to do, because he is clearly not a professional artist. I've played some awesome games with underpar artwork, but they were mostly driven by word of mouth.
Illustration Portfolio:: |
Our Christmas Wishes for iPad:: |
Astropak for iPhone,
Android
and Kindle Fire
This truck has more detail, but not a realistic amount. It uses flat color like you have in your samples but in such a way that the truck is more defined than yours. Also the line weights are varied, some are thick and some are thin, but just about every color shape has a black outline of some sort. This helps the 'cartoon on purpose feel' vs the microsoft paint feel mentioned above.
http://www.123rf.com/photo_12606175_minivan--cartoon-car.html
I find when I'm illustrating anything reference is very important. Not to copy it by any means but to get a feel for what it is you are trying to portray.
http://jamie-cross.net/posts/ ✮ Udemy: Introduction to Mobile Games Development ✮ Learn Mobile Game Development in One Day Using Gamesalad ✮ My Patreon Page