Space Maze

I Finally completed my first game Space Maze and it turned out pretty well
https://itunes.apple.com/us/app/space-maze/id591320901?ls=1&mt=8
AND 2 promo-codes for the nice people who see this first.
NH9NF33R3473
3HTRK7FRMTRT

Comments

  • GS_MasterGS_Master Member Posts: 159
    I'm so sad that nobody has commented or said anything about this yet.
  • LooseMooseLooseMoose Member Posts: 224
    edited January 2013
    I think you should add game play screen shots to your app. People aren't likely to spend money if they don't know what they are going to get.
  • StormtrixStormtrix Member Posts: 256
    agree with Kyukon.. i definitely would not be buying an app solely based on it's icon. grats on your first GS game but you have to add some screenshots or make the the thing free to play for awhile for people to try
  • FallacyStudiosFallacyStudios Member Posts: 970
    Actually making your game free for a day or so isn't a bad idea in general. Your game will go on alot of sites that display all the paid temp free games for the day so it helps you get noticed.
  • ChakkuChakku Member Posts: 1,513
    @wafflemanz3000

    Yep, I agree with those above...

    1) ***INCLUDE SCREENSHOTS***- although it may have a bunch of 5 star reviews that just say its addicting, your download numbers will increase EXPONENTIALLY if you include gameplay screenshots rather than just a splash screen :/

    2) Making it free for the first few days will get you a (relatively) large userbase from the start

    Hope this helps
    Chakku
  • GS_MasterGS_Master Member Posts: 159
    Thanks for the advice If you look at my app on itunes it only shows 1 but on the iphone it shows all. and I will start a new thread when i can show some video gameplay.
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