Art Suggestions
AppTek
Member Posts: 152
Hi,
I am not artistically talented at all, and I am trying to make some art for a new game of mine. Could you give me some suggestions as to how to make this better. Sorry, but I had to watermark it.
http://www.apptekgames.com/cowOK1.png
I am not artistically talented at all, and I am trying to make some art for a new game of mine. Could you give me some suggestions as to how to make this better. Sorry, but I had to watermark it.
http://www.apptekgames.com/cowOK1.png
Comments
Start with a ball or apple, and practice, search google on drawing and lighting
It hard to see the true colours with all the watermarks making it look a lot darker but the colours seem too dark and not vibrant enough for a game object that I assume should stand out.
Good luck with the game and 'art theft protection'.
SpriteAttack, you should be more careful with your posts, people can steal them if you are not careful, especially some of the high value words you use.
Here, I have redone your post for you:
One big issue with the ▮▮▮▮▮ (whatever it is - as it's neither a ▮▮▮▮▮ nor a ▮▮▮▮▮) is the ▮▮▮▮▮ (as mentioned above) and the ▮▮▮▮▮. You use ▮▮▮▮▮ ▮▮▮▮▮ on the ▮▮▮▮▮ (which works fine for ▮▮▮▮▮) but no lines on the ▮▮▮▮▮ and ▮▮▮▮▮ ▮▮▮▮▮ ▮▮▮▮▮ on the ▮▮▮▮▮ ▮▮▮▮▮ holding the ▮▮▮▮▮ (▮▮▮▮▮ ▮▮▮▮▮ ▮▮▮▮▮ ▮▮▮▮▮).
It hard to see the ▮▮▮▮▮ ▮▮▮▮▮ with all the ▮▮▮▮▮ making it look a lot ▮▮▮▮▮ but the ▮▮▮▮▮ seem too ▮▮▮▮▮ and not ▮▮▮▮▮ enough for a ▮▮▮▮▮ ▮▮▮▮▮ that I assume should ▮▮▮▮▮ ▮▮▮▮▮.
Also the legs are a little uniform, you might want to darken the rear legs (the legs furthest from the viewer).
Basically, if you utilize a simple top left source light, you can then add a simple, single color shadow to your bottom right. This is give a little volume to the character. Its simple, but its a start.
Thanks for all of the help guys, I wanted this to look a lot like a cartoon cow. I have decided to focus on just the cow and remove the parachute. I fixed the teeth, back legs(I think) and the colors. I have no idea how to do the lighting, and I did not completely understand @JamesWE
Thank You SOOOOO Much For Your Help!
So what I mean is that if you choose a light source - lets say the sun up in the top left area of the screen - you can then determine where to put the shadows based on the direction of the light. Adding shadows is an easy way to get more detail and form in the art.
The same as what you have done with the highlight across the top of the character, but with a shadow rather than a highlight.
For the style you are going for, I would keep it to a simple one tone shadow - but, a rule with shadows... never ever use black in your shadows, use a deep blue. Black will make it muddy and messy.
infact in general, avoid black in all of your art, even the outline. It can be close to black but should never be pure black.
Anyway, what you will end up with is a nice 3 tone system (a highligh, a midtone and a shadow). This will help your art have depth.
I did a quick paintover, these are just suggestions so take em or leave em
That looks pretty hard, but I will give it my best try! :P
I'll upload what I got in a second.
Here is my new revised version. Could you guys tell me what you think about it? Thanks!
Links to check out:
http://www.smashingmagazine.com/2009/04/16/40-cartoon-character-illustration-tutorials/
http://www.1stwebdesigner.com/tutorials/character-illustration-tutorials/
there are tons more out there. Also, remember that while you are learning, it's completely ok to copy someone else's work. (dont use the work for anything other than learning, and site the artist if you show anything that you have copied to anyone) This will help your creativity and technical ideas. When I was a kid, I copied comic books, and Norman Rockwell any chance I got.
Think of art as a math problem. It's much easier to learn a formula with something that already has a solution, than trying to learn while coming up with a creative solution on your own. After copying a few characters and learning how they solved things like shadows, line quality, composition, proportion, perspective and color choice, you will be a lot better off. And it will save the App Store from being clouded with subpar quality games.
If you have any questions down the road PM me.
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You have all been so helpful, thanks!
I will take a look at some of those new suggestions and incorporate them into my artwork.