TANGO DOWN- in App Store NOW!
Krehol Games
Member Posts: 42
All,
Our newest title: TANGO DOWN is now available for purchase on the App Store.
https://itunes.apple.com/us/app/tango-down/id588894863?ls=1&mt=8
Are you in love with using the grenade launcher?
Well grab your BOOM Stick and get ready to go H.A.M. In Tango Down.
Tango Down puts you in the shoes of a Special Ops Marine who specializes in Grenade Launchers and deadly explosives. You'll be given classified missions that only you and your Grenade Launcher can handle.
Race against Time as you attempt to stop a crazed lunatic from destroying the city in a stolen Military Tank
Can you stand toe to toe with an F-16 fighter jet?
Our newest title: TANGO DOWN is now available for purchase on the App Store.
https://itunes.apple.com/us/app/tango-down/id588894863?ls=1&mt=8
Are you in love with using the grenade launcher?
Well grab your BOOM Stick and get ready to go H.A.M. In Tango Down.
Tango Down puts you in the shoes of a Special Ops Marine who specializes in Grenade Launchers and deadly explosives. You'll be given classified missions that only you and your Grenade Launcher can handle.
Race against Time as you attempt to stop a crazed lunatic from destroying the city in a stolen Military Tank
Can you stand toe to toe with an F-16 fighter jet?
This discussion has been closed.
Comments
Shadows Peak is an atmospheric psychological horror that explores the dark side of a player.
Look, who am i to say anything, but in my opinion i just think that the games being produced here seem a tiny bit deceptive. Personally i dont understand the thrill of cheating or fooling people out of their money. And to be fair, i cant say that youre doing that. It just appears to be that way. I can only assume (for starters) that the majority of your graphics are stolen. Why? Because i see these beautifully rendered 3D graphics and then completely 180, poorly designed ammo graphics, etc. Something tells me Krehol made the ammo graphics and not the other way around. Again, i could be wrong. And sincere apologies to you if i have made an error.
My point is, the reason why im saying all of this is because the game isnt free. If it were free id keep my mouth shut. But youre charging actual money for things that (at least on the surface) appear deceptive in nature.
Again im not here for a fight. Im here to merely alert customers that something seems wrong. Take a look at the portfolio of krehol games on the app store (spongebob clone, ihalo, call to duty. Cmon CALL TO DUTY! Are you serious?).
Game design is an art. Deceiving and stealing is not.
I guess i just aspire for art instead of quick bucks.
I look forward to the inevitable reply. I respect what you have to say. Thanks and good luck with your game here (even if i may not agree with the companies potential ideology).
Thanks for your comments. Krehol works with both experienced and "green" developers, many are highschool kids between 13-15. If they have an idea we'll work with them to get it released. Only one of the games you listed above was made with GS. We have other titles as well, such as: flybird, doodles venture, Momo, Raynium etc. so don't forget to mention those. with that being we don't handcuff these devs during development. We simply advise them of how apple operates. If apples approves their game, then it must meet the guidelines they put in place.
We don't expect everyone to agree with what we do and that's fine. Yes we do it for the love but we also understand that we are a business. We enjoy helping others get their game to the store. (thanks for the intelligent convo, many users just come here to bash other indies.)
What does you'll flag @gamesaladshooter for future action mean?
In your game Tango Down - do you use imagery from commercially released games ? Or is the imagery used created by yourselves ?
As i said i'm not here to start fights. I don't believe in fighting. But i would urge you and Krehol Games to really sit down and think about some of the products you're making. No matter how you slice and dice it, some of these games border on deception (even if that wasnt the intention).
I challenge you to challenge the company to create innovative titles instead of making quick bucks off watered down versions of other peoples ideas. The hardest thing in the world is coming up with a great idea- but its the "coming up with the great idea" thats the wonderful and rewarding part of the journey.
Thanks for the input. Keep in mind that there are people who actually enjoy the games mentioned. When it comes to creativity, art, etc, and whats considered a good or bad game, that merely lye's in the eye of the beholder/creator. We know we cant please everyone, and wont try too, but we understand your position.
1- using (or borrowing, or alluding to) well established characters and themes that are not owned by you or the company.
2- using (potentially) copywritten artwork not owned by you or your company.
What you choose to do with that information is up to you and your company. But they are merely comments/suggestions made by myself and others of this community. Personally i think its important to truly sit and think about these comments made by everyone, because they may impact the health of your games and their livelyhood in the app market.
@imgua and @socks (amongst many others) have called to question the validity of your artwork. We have yet to hear any comments about that.
You wrote, "When it comes to creativity, art, etc, and whats considered a good or bad game, that merely lye's in the eye of the beholder/creator."
All true, but not in this case. As far as the creativity and art aspect is concerned. Why? Because theyre potentially not your art, not your creativity, and not your ideas. And that was what i said. Not that your games are good or bad, not that your audiences enjoy or dislike your games. So i'm not sure i understand your line about, "...but we understand your position."
Quite frankly i don't think you do, especially when creativity and art are put in the same paragraph.
This isn't a witch hunt- but it is a collection of suggestions and comments made by many people on these forums (including other posts i've seen about your company and your games). And i think you and the company should really think long and hard about your sustainability utilizing these practices.
Do with it what you will. As always i'll wish you, as i wish everyone, good luck with your endeavors. But it doesnt appear that there is any progression (or what we deem progression) towards a different outlook. There merely appears to be a defensive intiative.
One of the main ones was what seemed at the time to be a 'con culture'.
I am saddened to see this is still happening.
I am heartened to see that some people do speak up about it.
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
It's the smell, isn't it?
QS
:
DDr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
Good to see you @quantumsheep \m/