Best way to export with illustrator a .png and to start new document?
RubiWorks
Member Posts: 130
Hello guys!! Happy New Year Y(^^)Y
My first question of the years is....
How is the best way to export a png in Illustrator.
You can Save for Web and Devices, export...
There are differents options in Anti-aliasing, ppi and interlaced.
And second the best way to start if Mobile and devices, RGB or Web.
Thanks in advance!!
My first question of the years is....
How is the best way to export a png in Illustrator.
You can Save for Web and Devices, export...
There are differents options in Anti-aliasing, ppi and interlaced.
And second the best way to start if Mobile and devices, RGB or Web.
Thanks in advance!!
Comments
PPI = 72ppi.
Anti-aliasing = Art Optimized.
Interlaced = No, leave it off, it will have no effect in GS - but it will make your PNG file size larger.
Best way to start = RGB.
PNG is what you want, because PNG supports transparency and GS is happy to eat PNG files all day.
PPI = 72ppi.
72 pixels per inch is based on a very old computer monitor standard from when monitors where (physically) 72 pixels per inch. Making your PNG 72ppi means that every pixel in your image file matches a pixel within GameSalad (and ultimately your screen and the screen of the target device**) - it is a 1:1 ratio.
**Except for Retina devices
Anti-aliasing = Art Optimized.
Art Optimized is better for images, Type Optimized is good for type as it preserves very thin lines a little better than Art Optimized.
Interlaced = No, leave it off, it will have no effect in GS - but it will make your PNG file size larger.
Interlacing a PNG is a method to aid delivery over a network, look it up it's too tedious to explain, but you don't need it.
Best way to start = RGB.
RGB is what computers use, to be honest you could use any starting type, once it's not CMYK, even with CMYK you can simply change the colour mode to RGB when you want, but your colour gamut (range of colours) will be limited on any work done prior to switching it over the RGB.