★★★ Control the Flow - Now Available on iOS and Nook ★★★

MSEagle2MSEagle2 Member, PRO Posts: 98
iTunes Link:https://itunes.apple.com/us/app/control-the-flow/id581071295?ls=1&mt=8
Nook Linkehttp://www.barnesandnoble.com/w/control-the-flow-michael-sherwin/1113972049?ean=2940043940698&isbn=2940043940698

Control the Flow

Your mind will be pushed to the limits in this high pressure and challenging game of strategy and engineering. Your mission in "Control the Flow" is to create an underground pipe network with a limited selection of pipe pieces before the flow starts....flowing! Each level will challenge your skills as you encounter obstacles and limited pipe pieces. Find a way connect the two ends of the pipe together before time runs out, and you will have controlled the flow!

Screenshots:
http://msherwin.com/ctf/1.png

http://msherwin.com/ctf/2.png

http://msherwin.com/ctf/3.png

Comments

  • prince.studiosprince.studios Member Posts: 77
    great game man its really great keep up the good work
  • UtopianGamesUtopianGames Member Posts: 5,692
    Looks great!

    Darren.
  • SpriteAttackSpriteAttack Member Posts: 524
    I usual agree with my mate @Darren but I think the visual have serious flaw. The most important gameplay elements are not the visually important ones. As far as brightness and detail goes the background overpowers the game elements and the start and exit blocks just fade away into oblivion.

    The grid stands out too much imho - it's a visual help for the player but shouldn't be the lightest, brightest element on the screen.

    If the skip bubble is a button, the pause should have similar colours/ look-and-feel to be consistent. The same goes for the delete button and maybe a wider outline around the tiles you can place to make it clear that those are buttons/ touchable objects as well.
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