roughly how much revenue from iAds per download
AEPstudios
Member Posts: 110
lets say if my app had 4000 downloads and about 100 a day, what would be an estimation of revenue per day ( im just wondering if its worth getting pro)
Comments
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
and now the second month only 2$ until now...
So its difficult to estimate this because we don't have access to this type of info.
Number of downloads would just be another variable in an equation that doesn't have answers unless you can solve for the all the variables first.
How many places an ad be can served, how many ads actually get served, the price paid by the advertiser for that ad to be placed, and how long the user is on each screen that can produce an advertisement, and how many users click on ads... they all come into play when your ad revenue is computed...
This is not a question that has a real answer, but as the above posters have stated, its not much.
I ran a website which used ads on the page and in videos for monetization. After 1 year, I averaged about $6 a month.
My average value per visitor was $0.0001 so for every 10000 people... I made $1...
So let's say I have 300 users per day (because they have to use the app to get served an advertisement) played my game like they would a casual mobile game, and played for about 10 minutes, and did so a few times week, for that year, and every ad was successfully served and had a CTR of 0.1, originated in the US and clicks pay $0.15...
Let's also assume a small growth in players, of 1% per month...
After one year, I would have 272.99 in ad revenue.
That's more than 100,000 plays.
(you generally will make a little more with an app then you will a website with steady traffic, so these numbers are a little low, but just intended to give an idea of "roughly" what it takes to make money)
My GameSalad Academy Courses! ◦ Check out my quality templates! ◦ Add me on Skype: braydon_sfx