BEWARE: CLIFF for IPAD!

https://itunes.apple.com/us/app/beware-cliff/id583420802?ls=1&mt=8

Check Out BEWARE: CLIFF on the App Store TODAY!

Basic Premise: Roll as fast and as far as you can but don't FALL off the Edge!

Comments

  • CrestwoodCrestwood Member Posts: 80
    Looks good! Only thing I noticed that was out of place was the IAP for the coins. It shows 50,000 coins for .99$, and 1000,000 coins for 1.99$. Not sure if that that is supposed to be 1 million, or 100,000.

  • Supersonic9120Supersonic9120 Member, PRO Posts: 174
    Yes I noticed that as well. Currently being fixed!
  • SocksSocks London, UK.Member Posts: 12,822
    edited December 2012
    Assuming it's 100,000 rather than 1,000,000 . . . .

    Generally speaking people expect an economy of scale with coin purchases, the larger the number of coins you buy the cheaper the price is per coin, this encourages people to buy larger amounts.

    So whereas 100 coins might cost you $1 . . . . 200 coins would only cost $1.75 (instead of $2) . . . and 300 coins might cost you $2.50 . . . . etc etc.

    But you have . . .

    50k coins @ $0.99
    100k coins @ $1.99

    . . . you are actually making it more expensive - per coin - to buy larger amounts, I know it's only $0.01, but it's cheaper to buy 50k coins twice - and there is zero incentive to buy larger amounts. If you make people pay a premium (as small as it is) for buying larger amounts of anything they simply won't buy them.

    Game looks nice by the way, I like the 'MPH' touch, nice idea.
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