audio stutter in preview - does it matter for final build?

Like many others, I am encountering audio problems in GS preview after downloading the Android SDK. I tried the debug pathway change in preferences, but it did not make a difference. The stutter completely disappears when I run the game in a new user profile, as suggested in the forums. My question - is the stutter an isolated problem in the preview or will it persist on the device? Because, if it runs fine in the new user profile, don't I still have to transport it back so that I can build in the user profile with the sdk for publishing?

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