I want to get better at drawing!
LiosStudios
Member Posts: 53
I am almost done with my first app. I am really proud of my it. I just wish I was better at drawing. I use a bamboo tablet that I am more than happy with. I use PS CS6 Extended Edition to work on my art, I am also happy with that. I was just wondering if you guys have any other softwares you use, Or any tutorials that could help further my graphic design quality. Thanks!
Tpapa
Tpapa
Comments
Gr. GeniusBear
If you have a hard time drawing and a stickman is already a major challenge I would suggest inkscape (as it's free and great to try out vector art) and read my tutorials either here on the tread the @LiquidGameworks pointed out before or on my blog '2D gameart for programmers' http://2dgameartforprogrammers.blogspot.com.au/
@Geniusbear - I tend to disagree... Illustrator is a) very expensive (and don't tell me it's easy to get a free version) and b) rather cumbersome when it comes to e.g. editing nodes, working with multiple pages, working with gradients. It's ability to seamlessly work with photoshop on the other hand is a major plus. For beginners I personally find the learning curve a little too steep.
You can learn how to do it, but have the "art" its a little more hard.
I have Just do it some graphics, with a good technich, but SpriteAttack are showme how to do it better.
I use my bamboo with illustrator as I often find myself needing to resize my art, also if you have a scanner it can be quite helpful to scan in hand-drawn art then go over the lines on your pc with your bamboo.
I you do very detailed pencil or ink work and want to use that with just a bit of smoothing and cleaning up then a scanner is the way to go.
On actual drawing there are a few things that might be said.
Things are made up from lines and shapes. @spriteattack demonstrates this in all of this tutorials. Think small and simple and put lots of these simple things together to make something complex. It may take time, but there is no short cut.
Trace and revise until you can draw without revision. And then you might still want to trace and revise. But sometimes there is something in the style of an early freehand drawing. If this is the case- Don't loose it. Its probably what your after.
If you find a process, a group of sketches, a character, an idea, things are working. Use them, develop them, play with them.
Try drawing big, small, any size, with any material that comes to hand. It might just be that place that works for you. Mervyn Peake who wrote and illustrated Gromangast, spent a lot of time in his bedsit doodling on the walls (which were old and cracked and with his additions made fantastic landscapes). While I would not advise it, I have to admit that I spent most of my school career, embellishing desk tops and text books.
Look at stuff that floats your boat. Lunatic illustrators have been around since cavemen. And a lot of them have done really cool stuff. As kid I looked at old maps, plans for aeroplanes and ships, diagrams of how to put furniture together, cartoons in Mad magazine, engravings. Just anything that I thought was cool. Its all still knocking about in the murky depths of my fuddled brain and turns up in distorted combinations that spew out of my pen... and surprises me still.
Its not just enough to make something that does that job. If you can put in something that delights. This can be detail in helicopter or strange noses on aardvarks. Herge who did Tintin was stunning in his precision on technical detail of everything, while the interaction of the background characters in Giles cartoons kept me amused for hours. It's entertainment.
And so old kipper rambled on... buy mostly he was just trying to get others to enjoy drawing, and get them to the point where they drew things that amused others.
Practice. Practice. Practice.
If you want to be able to draw, you must draw.
Once you are able to draw what you have in your mind then you can worry about learning the ins and outs of Illustrator, Photoshop, etc.
There are a ton of online drawing lessons, the first I found on Google was:
http://www.drawspace.com/
http://jamie-cross.net/posts/ ✮ Udemy: Introduction to Mobile Games Development ✮ Learn Mobile Game Development in One Day Using Gamesalad ✮ My Patreon Page