The King´s Quest is now released!
pierrenilsson
Member, PRO Posts: 28
The King´s Quest is a brand new point-and-click adventure game. It brings interaction with lots of characters, cosy environments, cartoonish images and a bag full of toys to play around with. Did I mention the repetititive but wonderful soundtrack? This game is my first released game so be kind to it. Me and a friend have been working on and off for about 6 months with it and there is of course lots of things that could have been improved, but sometimes you have to let go of your baby. We are proud of the game and enjoy playing it. I have also learned a LOT about gamesalad during this time, and I feel safe to say that our next game will be more optimized and better coded overall.. Gamesalad is a great tool for us newbies and this game would never have been born if not for Gamesalad. It may be some bugs left in it, but hopefully nothing major.
I hope you enjoy it and be kind in your ratings
It is only up on App Store at the moment but we are working on Google Play as well.
Link: Itunes web
Please grap a copy with one of these promocodes if you want:
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LPYEYWTF3LJH
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PDF om Promocodes
I hope you enjoy it and be kind in your ratings
It is only up on App Store at the moment but we are working on Google Play as well.
Link: Itunes web
Please grap a copy with one of these promocodes if you want:
KHAPYE3MRTER
K6RKMYX6RAWW
6EWPT73J7KN3
4PA4JHNLNYEK
79NHXJKE4K46
LPYEYWTF3LJH
7M4MJXNNMETM
3FHRMTRLNEF4
WW749MNAL9PE
KFMA9KM9WH4Y
RA9J7A44LMMF
HXLKK49KP9FP
TH6XTYJHFY6T
F4JM7EJKYHE7
6MXYXHKXP6JW
6K79E6MEHNJR
439WRPFWJ9T9
PFNEYTKEKFR7
7XYKMR64EPNH
YXPXNLANN96L
6KH3ALPE7JET
K93HA66FR3FT
MLAE3K4TLFN3
R66AFWLKENW9
M3P3434WWEKF
PDF om Promocodes
Comments
Nice work on the game.
I saw something like this before.
However, it keeps crashing when loading 'Act 1 - Find the Dragon!'. I'm running it on an ipod touch 4.
You should look into this...
Thanks mate.
Edit: it's working now... it was my ancient mobile device.
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Thanks for feedback, the game is very heavy on memory which probably is why it crashes. It is, simply put, not very efficiently built. It´s a problem when you don´t have the devices to test it on, it works on iPhone 4, 4s, 5. It´s the devices I could test it on. Maybe have to work with emulators in the future, or try to get hold of some cheap devices..
The screenshots have also been updated.
Now i only have 3 background images visible at the same time, they change depending on where the player is in the game. Items in the inventory is now not actors per se, but instead just images changing in accordance to a table value, greatly reducing logic and increasing stability - no room for error. When one object in the inventory is removed, the values of the remaining inventory is copied "one step to the left" basically. If you want a better description feel free to ask.
Important to realize is the order in which rules executes, you can change an attribute right before something happens for example, and right after. They are dependent on each other. Also very handy is using global attributes to call for a row in a table of course. Or as I did, in order to grab a piece of text, call for a row number by calling for a number from a cell in another table, this helped me out quite a bit:
I used this structure for Display Text: tableCellValue( game.TextTBL ,(tableCellValue( game.IntegerTBL , game.Conversation ,18)), game.Conversation )
Instead of ~30 different actors i have one that is changing self.image (the images have to be exactly the same size of course). I also found that constraining/changing self.img to a table value (integer) is handy, just name your images to 1,2,3,4,5 and change the table value - instant change, no hassle. Saves a lot of attributes.
My workspace now shows no images what so ever, only white and invisible actors. Things change into their proper images when the time is ready - reducing loading time. It is important to try to only load what you need for the moment instead of everything at startup!
Tables is your friend, i found that having different tables for different attributes is smart if you have to make a reset function, IntegerTable, RealTable, TextTable for example. It is faster to export and import them as IntegetTableStart and so on when preparing for a "saveover" function.
I have probably forgotten some other things but maybe there is something here that someone finds useful. I have read lots of interesting things about programming in GS and wanted to chip in.
Please feel free to download The King´s Request and feel the difference if you tried the first version - it really feels different. It is on Free for a while to work on keywords and hopefully get some more downloads and a couple of reviews.
Have a nice day / Pierre
As it is our first release it took it´s sweet time im afraid, my friend worked a month on the first room picture, but made one of the last pictures in just 1 day, so we improved as we worked on it. But it probably took us all of fall 2012 (not working full time back then..)
The reprogramming took me about 2 weeks, and i re-did everything from scratch and also made big programming changes, but it was still a game i knew and had done before. So all in all maybe 1 months for us each, but if we were to make another one a bit like it (as we are in the process of doing) I would say 1-2 months of drawing and 1 month of programming (maybe less if i do not run into too much snags). Something like that..
Then it is the testing (always want more time for testing) and publishing time of course