The King´s Quest is now released!

pierrenilssonpierrenilsson Member, PRO Posts: 28
edited December 2012 in Announce Your Game!
The King´s Quest is a brand new point-and-click adventure game. It brings interaction with lots of characters, cosy environments, cartoonish images and a bag full of toys to play around with. Did I mention the repetititive but wonderful soundtrack? This game is my first released game so be kind to it. Me and a friend have been working on and off for about 6 months with it and there is of course lots of things that could have been improved, but sometimes you have to let go of your baby. We are proud of the game and enjoy playing it. I have also learned a LOT about gamesalad during this time, and I feel safe to say that our next game will be more optimized and better coded overall.. Gamesalad is a great tool for us newbies and this game would never have been born if not for Gamesalad. It may be some bugs left in it, but hopefully nothing major.

I hope you enjoy it and be kind in your ratings :)

It is only up on App Store at the moment but we are working on Google Play as well.

Link: Itunes web

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Please grap a copy with one of these promocodes if you want:

KHAPYE3MRTER
K6RKMYX6RAWW
6EWPT73J7KN3
4PA4JHNLNYEK
79NHXJKE4K46
LPYEYWTF3LJH
7M4MJXNNMETM
3FHRMTRLNEF4
WW749MNAL9PE
KFMA9KM9WH4Y
RA9J7A44LMMF
HXLKK49KP9FP
TH6XTYJHFY6T
F4JM7EJKYHE7
6MXYXHKXP6JW
6K79E6MEHNJR
439WRPFWJ9T9
PFNEYTKEKFR7
7XYKMR64EPNH
YXPXNLANN96L
6KH3ALPE7JET
K93HA66FR3FT
MLAE3K4TLFN3
R66AFWLKENW9
M3P3434WWEKF
PDF om Promocodes

Comments

  • IsabelleKIsabelleK Member, Sous Chef Posts: 2,807
    You can have problems because of this title.
  • zzap64zzap64 Member Posts: 405
    edited December 2012
    Yeah, Activision own King's Quest but maybe having 'The' will save you :)

    Nice work on the game.
  • pierrenilssonpierrenilsson Member, PRO Posts: 28
    I don´t think its gonna be a problem but sure, if it is then we have to change it I guess. Hope to stay under the radar but who knows these things.. You don´t want to mess around with the lawyers of Activision/Blizzard. Thanks for the positive feedback zzap64
  • zzap64zzap64 Member Posts: 405
    btw - in iTunes you only have one screenshot which is the title screen and is rotated. Not sure if this is intentional but potential buyers would love to see in-game shots. Just my 2 cents. Good luck with sales.
  • IsabelleKIsabelleK Member, Sous Chef Posts: 2,807
    Activision is one thing. The second is Apple - let's say someone buys your game, because he thinks that this is a new version of King's Quest. He is dissapointed, he feels cheated, so he writes to Apple, that there is a rip-off in the App Store. What Apple does? They remove your game from the App Store.
    I saw something like this before.
  • DigiChainDigiChain Member, PRO Posts: 1,288
    Cheers for the code - I took K93HA66FR3FT.

    However, it keeps crashing when loading 'Act 1 - Find the Dragon!'. I'm running it on an ipod touch 4.
    You should look into this...
  • prince.studiosprince.studios Member Posts: 77
    great game
  • zzap64zzap64 Member Posts: 405
    I took R66AFWLKENW9
    Thanks mate.
  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949
    edited December 2012
    I used 439WRPFWJ9T9. Thanks.

    Edit: it's working now... it was my ancient mobile device.

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  • pierrenilssonpierrenilsson Member, PRO Posts: 28
    I have posted an update and will rename it to The King´s Request instead when Apple find the time to accept it. We find your fears realistic about Apple taking it down.

    Thanks for feedback, the game is very heavy on memory which probably is why it crashes. It is, simply put, not very efficiently built. It´s a problem when you don´t have the devices to test it on, it works on iPhone 4, 4s, 5. It´s the devices I could test it on. Maybe have to work with emulators in the future, or try to get hold of some cheap devices..
    The screenshots have also been updated.
  • gamesfuagamesfua Member Posts: 723
    I took 7M4MJXNNMETM, thanks! Just a heads up i already found a glitch in act 1. When you talk to the woman (who gives you a horse)- her dialogue overlaps her older dialogue, thus rendering the dialogue impossible to read. Hope this helps.
  • pierrenilssonpierrenilsson Member, PRO Posts: 28
    Thanks for the heads up, today the last update has gone live and i have fixed the particular bug with the ladys conversation. I have also listened to your fears about the name and changed it to The King's Request. Thanks for your feedback, Im also planning another update for january where I will try to get down memory usage a bit. Im very grateful for all ratings and buys, people seems to think it is a little bit original and fun for a mobile device. Merry christmas to you all.
  • pierrenilssonpierrenilsson Member, PRO Posts: 28
    I just want to share a couple of things with you regarding our game The King´s Request. I have had a bit of time recently, so I decided to do a reprogramming of the game with stunning results. Gamesalad is actually not a bad application if you get to know it. The game originally needed around 120Mb RAM (!) but is now down to 30, nothing in graphics or gameplay is changed. By utilizing a few tricks and, most important, different thinking, I could really improve performance.

    Now i only have 3 background images visible at the same time, they change depending on where the player is in the game. Items in the inventory is now not actors per se, but instead just images changing in accordance to a table value, greatly reducing logic and increasing stability - no room for error. When one object in the inventory is removed, the values of the remaining inventory is copied "one step to the left" basically. If you want a better description feel free to ask.
    Important to realize is the order in which rules executes, you can change an attribute right before something happens for example, and right after. They are dependent on each other. Also very handy is using global attributes to call for a row in a table of course. Or as I did, in order to grab a piece of text, call for a row number by calling for a number from a cell in another table, this helped me out quite a bit:

    I used this structure for Display Text: tableCellValue( game.TextTBL ,(tableCellValue( game.IntegerTBL , game.Conversation ,18)), game.Conversation )


    Instead of ~30 different actors i have one that is changing self.image (the images have to be exactly the same size of course). I also found that constraining/changing self.img to a table value (integer) is handy, just name your images to 1,2,3,4,5 and change the table value - instant change, no hassle. Saves a lot of attributes.

    My workspace now shows no images what so ever, only white and invisible actors. Things change into their proper images when the time is ready - reducing loading time. It is important to try to only load what you need for the moment instead of everything at startup!


    Tables is your friend, i found that having different tables for different attributes is smart if you have to make a reset function, IntegerTable, RealTable, TextTable for example. It is faster to export and import them as IntegetTableStart and so on when preparing for a "saveover" function.

    I have probably forgotten some other things but maybe there is something here that someone finds useful. I have read lots of interesting things about programming in GS and wanted to chip in.

    Please feel free to download The King´s Request and feel the difference if you tried the first version - it really feels different. It is on Free for a while to work on keywords and hopefully get some more downloads and a couple of reviews.

    Have a nice day / Pierre
  • DigiChainDigiChain Member, PRO Posts: 1,288
    Cheers for the code - I took K93HA66FR3FT.

    However, it keeps crashing when loading 'Act 1 - Find the Dragon!'. I'm running it on an ipod touch 4.
    You should look into this...
    Now works great on my ipod! Good work Pierre.
  • pierrenilssonpierrenilsson Member, PRO Posts: 28
    Ah very good, i hoped it would work, it was the memory usage that was the problem, bad programming really :) Starting to learn bit by bit how to use this software
  • TomCoffeeTomCoffee Member, PRO Posts: 175
    Hey, this is great! I just started playing... very cool! How long did it take you to put together? Did you create all the graphics yourself? I would love to do something like this (story/quest) but the graphics are holding me back....
  • pierrenilssonpierrenilsson Member, PRO Posts: 28
    I´m happy you like it! No, I am not doing the graphics personally, but me and a friend works on this together so we are a two man group, I do the Gamesalading and he does the drawing :)
    As it is our first release it took it´s sweet time im afraid, my friend worked a month on the first room picture, but made one of the last pictures in just 1 day, so we improved as we worked on it. But it probably took us all of fall 2012 (not working full time back then..)
    The reprogramming took me about 2 weeks, and i re-did everything from scratch and also made big programming changes, but it was still a game i knew and had done before. So all in all maybe 1 months for us each, but if we were to make another one a bit like it (as we are in the process of doing) I would say 1-2 months of drawing and 1 month of programming (maybe less if i do not run into too much snags). Something like that..
    Then it is the testing (always want more time for testing) and publishing time of course
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