Force hi-res graphics for Mac App
imGua
Member Posts: 1,089
When I publish my iPhone 5 project as mac app. Mac app is using low-res graphics. Can I somehow force it to use ratina graphics?
Comments
So if you use HD size images, you'll be fine.
e.g I have an iPhone project at 480 x 320. I publish that project at mac size. But I replace all the images with images that are four times the size. So 1920 x 1280.
And then it looks nice and sharp on the mac.
there is low and hi res versions of images in my mac app, and right now it is using low res version of images.
Shadows Peak is an atmospheric psychological horror that explores the dark side of a player.
Only published iPhone or iPad games that have 'resolution independence' ticked should have the duplicate set of smaller images.
What format are you selecting from the drop down list on the project info tab? I use 'macbook'.
to do it, is to rename all hi res graphics as low res. But I was wondering that maybe there is an easier way.
Shadows Peak is an atmospheric psychological horror that explores the dark side of a player.
change scene.camera.size.width to 480
change scene.camera.size.height to 320
Now choose macbook as the platform.
It should all auto scale to macbook size.
Shadows Peak is an atmospheric psychological horror that explores the dark side of a player.
Shadows Peak is an atmospheric psychological horror that explores the dark side of a player.
Like in my upcoming game Ashley Ao - the camera is auto zooming and it is set up for 480x320.
So just adding the above logic and selecting macbook is enough to have it look and play like a natural mac sized game.
Shadows Peak is an atmospheric psychological horror that explores the dark side of a player.