Super Pixel Eat! by Limpo Arts
alimpo83
Member Posts: 188
Hello all,
I've been developing for the past months a new title called "Super Pixel Eat!". My first two games introduced me to Gamesalad, and to retro pixel art (Super Flip Runner). Now I've been working on this title, and released a little teaser for the community:
FEATURES :
- 4 game modes (Eating Mode, Running Mode, Platform Mode and Super Star Mode) with normal and time modes;
- Seamless loading with no stop in gameplay in time-modes;
- Classic gameplay - platformer, runner, 360º platform and jump!
- Retro Graphics with cool light FX!
- Original Chiptune Soundtrack by Mr. Henry Homesweet
- Arcade, addictive gameplay!
For Iphone, Ipod and Ipad(future).
Here it is, the small teaser, exclusive to this community!
I've been developing for the past months a new title called "Super Pixel Eat!". My first two games introduced me to Gamesalad, and to retro pixel art (Super Flip Runner). Now I've been working on this title, and released a little teaser for the community:
FEATURES :
- 4 game modes (Eating Mode, Running Mode, Platform Mode and Super Star Mode) with normal and time modes;
- Seamless loading with no stop in gameplay in time-modes;
- Classic gameplay - platformer, runner, 360º platform and jump!
- Retro Graphics with cool light FX!
- Original Chiptune Soundtrack by Mr. Henry Homesweet
- Arcade, addictive gameplay!
For Iphone, Ipod and Ipad(future).
Here it is, the small teaser, exclusive to this community!
Comments
Updates :
Eating Mode 15 levels + 2 min mode 10 level , featuring 25 different levels.
Running Mode 10 levels normal mode + 2 min running mode (endless level).
Platform Mode (still designing, probably 10 - 15)
Super Star Mode 15 levels.
I started with the game engine and mechanics before working on the graphics.
I have all graphics done (I work in Illustrator, it is so flexible that it can do pixel art), just designing some of the final stages. All of the HUD design is done, sound fx, music.
This looks really cool, I'd love to play it.
My only critique would be of your teaser trailer. 20 seconds go by before we see even a hint of gameplay...what's up with that? If you're planning on contacting any review sites with a trailer to help convince them, you should look at trimming your intro/credits down considerably.
I really do want to play it though--the soundtrack is awesome!
Great Job!!