transfering from Mac to Windows

sparx13sparx13 Member Posts: 97
Hi, I have just finished my game on my windows PC and I am planning to get a Mac so I can publish it. Also I have to get the developer account, but i am unsure if porting it to mac will work properly. I don't want to buy a developer account and then find out i can't even publish the game. Can someone tell me if porting will work and how to make sure.

Thanks in advance.

Comments

  • sparx13sparx13 Member Posts: 97
    Any help would be great and the title is meant to be Transfering from Windows to Mac. I couldn't work out how to change it.
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    @Sparx13 - Yes you can port the game to Mac from Windows! I will be making a video on how to do that soon.

    John
  • sparx13sparx13 Member Posts: 97
    ok Thanks SOOOOOOOO much. I have been working on a game for ages and I didn't want all that to go to waste.
  • UtopianGamesUtopianGames Member Posts: 5,692
    We have a free tool that does this for you.

    http://www.deepblueapps.com/gs-pc-to-mac/

    Darren.
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    @utopianGames Unless I misunderstood how your tool works. It only goes from PC to Mac. This guy is wanting to go from Mac to Windows.
  • PBEmpirePBEmpire Member Posts: 676
    i did it before in the older version of gs in mac. in windows gs, i clicked on export and transferred the entire file through google drive and i opened it in the mac os. it worked! but i am not sure about the current version
  • epicstagepicstag PRO Posts: 132
    I've used my mac project file on my windows machine, strictly to test. However, if you are like most everyone that has a mac, you will want to vomit at the thought of using your windows machine again.
  • SlickZeroSlickZero Houston, TexasMember, Sous Chef Posts: 2,870
    edited October 2012
    I have transferred my Mac project file to Windows, and everything worked just fine. The only problems i hit was when I went to re-size the game to iPad size, it would not do it right.

    And it didn't matter if i re-sized it on the Mac first, or re-sized it when I went to Windows, the controls were all off on the re-size. Everything stayed at it's original iPhone sized positioning, but tucked down in the bottom left corner, while the graphics were all sized properly. It was like it was iPhone sized, and just placed in a 1024x768 sized scene, down in the corner at 480x360. Haven't found a work around yet, either. And I tried lots of things.
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    New Mac to Windows Video. I actually didn't have to modify anything to make it work it just seems to work now.

  • sparx13sparx13 Member Posts: 97
    ok thanks
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