The operation couldn’t be completed. (com.gendaigames.GameSalad error 3.)
joerikerkhof
Member Posts: 9
Hi,
I Have successfully published my game to the android market, iphone, and ipad. But when i try to publish for Mac i'm getting this unknown error:
'The operation couldn’t be completed. (com.gendaigames.GameSalad error 3.)'
My BundleID is this: com.joerikerkhof.ostrichrunmac.
i post full error log here:
10/8/12 11:33:26.956 PM GameSalad[7590]: request body is tokenUsername=(null)&token=(null)
10/8/12 11:33:26.956 PM GameSalad[7590]: download URL is http://publish.gamesalad.com/apps/35241/download?tokenUsername=(null)&token=(null)
10/8/12 11:33:26.956 PM GameSalad[7590]: Going for it.
10/8/12 11:33:26.956 PM GameSalad[7590]:
10/8/12 11:33:28.624 PM GameSalad[7590]: Receieved response: {
"Cache-Control" = "max-age=0, private, must-revalidate";
Connection = "Keep-Alive";
"Content-Encoding" = gzip;
"Content-Length" = 3066;
"Content-Type" = "text/html; charset=utf-8";
Date = "Mon, 08 Oct 2012 21:29:56 GMT";
Etag = "\"fabcc8c8e83bbac6fb5f78142cf70c38\"";
"Keep-Alive" = "timeout=15, max=100";
Server = "Apache/2.2.14 (Ubuntu)";
"Set-Cookie" = "_api2_session=BAh7ByIQX2NzcmZfdG9rZW4iMS9mWTZHbXNmRHVNdy9Xb2NnRkthR3ptYlBrQ002QkVpMjV2c2dpNUorYUU9Ig9zZXNzaW9uX2lkIiU1YzI4OTJmYWVmNjk0OTRlMzZmZGM5OWZhNjJhNzMwOA%3D%3D--28d511e473b64071acfffe23249b256c59b91d8b; path=/; HttpOnly";
Status = 200;
Vary = "Accept-Encoding";
"X-Powered-By" = "Phusion Passenger (mod_rails/mod_rack) 3.0.9";
"X-Runtime" = "0.034010";
"X-UA-Compatible" = "IE=Edge,chrome=1";
}
10/8/12 11:33:28.627 PM GameSalad[7590]: Downloaded to: /var/folders/m2/mkqykhr11pj66lythv7s7hc80000gn/T/GameSalad0/appoutput9.zip
10/8/12 11:33:42.677 PM GameSalad[7590]: Code Signing Error: /var/folders/m2/mkqykhr11pj66lythv7s7hc80000gn/T/GameSalad0/Output10.app: bundle format unrecognized, invalid, or unsuitable
10/8/12 11:33:42.677 PM GameSalad[7590]: Results written to /var/folders/m2/mkqykhr11pj66lythv7s7hc80000gn/T/GameSalad0/signingLog.txt
10/8/12 11:33:42.677 PM GameSalad[7590]: ERROR: Code signing failed. Make sure your Mac developer certificate and WWDR certificate are installed.
10/8/12 11:33:46.000 PM kernel[0]: Sandbox: sandboxd(7717) deny mach-lookup com.apple.coresymbolicationd
10/8/12 11:33:47.093 PM sandboxd[7717]: ([7716]) QuickLookSatelli(7716) deny file-write-create /Users/Joeri/Music/iTunes/Album Artwork/Cloud
Certificated in xCode are currect i can publish with valid certificates, what i'm a doing wrong in game salad?
I Have successfully published my game to the android market, iphone, and ipad. But when i try to publish for Mac i'm getting this unknown error:
'The operation couldn’t be completed. (com.gendaigames.GameSalad error 3.)'
My BundleID is this: com.joerikerkhof.ostrichrunmac.
i post full error log here:
10/8/12 11:33:26.956 PM GameSalad[7590]: request body is tokenUsername=(null)&token=(null)
10/8/12 11:33:26.956 PM GameSalad[7590]: download URL is http://publish.gamesalad.com/apps/35241/download?tokenUsername=(null)&token=(null)
10/8/12 11:33:26.956 PM GameSalad[7590]: Going for it.
10/8/12 11:33:26.956 PM GameSalad[7590]:
10/8/12 11:33:28.624 PM GameSalad[7590]: Receieved response: {
"Cache-Control" = "max-age=0, private, must-revalidate";
Connection = "Keep-Alive";
"Content-Encoding" = gzip;
"Content-Length" = 3066;
"Content-Type" = "text/html; charset=utf-8";
Date = "Mon, 08 Oct 2012 21:29:56 GMT";
Etag = "\"fabcc8c8e83bbac6fb5f78142cf70c38\"";
"Keep-Alive" = "timeout=15, max=100";
Server = "Apache/2.2.14 (Ubuntu)";
"Set-Cookie" = "_api2_session=BAh7ByIQX2NzcmZfdG9rZW4iMS9mWTZHbXNmRHVNdy9Xb2NnRkthR3ptYlBrQ002QkVpMjV2c2dpNUorYUU9Ig9zZXNzaW9uX2lkIiU1YzI4OTJmYWVmNjk0OTRlMzZmZGM5OWZhNjJhNzMwOA%3D%3D--28d511e473b64071acfffe23249b256c59b91d8b; path=/; HttpOnly";
Status = 200;
Vary = "Accept-Encoding";
"X-Powered-By" = "Phusion Passenger (mod_rails/mod_rack) 3.0.9";
"X-Runtime" = "0.034010";
"X-UA-Compatible" = "IE=Edge,chrome=1";
}
10/8/12 11:33:28.627 PM GameSalad[7590]: Downloaded to: /var/folders/m2/mkqykhr11pj66lythv7s7hc80000gn/T/GameSalad0/appoutput9.zip
10/8/12 11:33:42.677 PM GameSalad[7590]: Code Signing Error: /var/folders/m2/mkqykhr11pj66lythv7s7hc80000gn/T/GameSalad0/Output10.app: bundle format unrecognized, invalid, or unsuitable
10/8/12 11:33:42.677 PM GameSalad[7590]: Results written to /var/folders/m2/mkqykhr11pj66lythv7s7hc80000gn/T/GameSalad0/signingLog.txt
10/8/12 11:33:42.677 PM GameSalad[7590]: ERROR: Code signing failed. Make sure your Mac developer certificate and WWDR certificate are installed.
10/8/12 11:33:46.000 PM kernel[0]: Sandbox: sandboxd(7717) deny mach-lookup com.apple.coresymbolicationd
10/8/12 11:33:47.093 PM sandboxd[7717]: ([7716]) QuickLookSatelli(7716) deny file-write-create /Users/Joeri/Music/iTunes/Album Artwork/Cloud
Certificated in xCode are currect i can publish with valid certificates, what i'm a doing wrong in game salad?
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