How many average downloads does your Game get per day.
Adamgopro
Member Posts: 310
ok so i released my first game 3 days ago and I've had 1300 downloads not sure if this is good or not? the application is free and was in top 20 in the featured free strategy and action games and its still kinda high up in the rankings just curious as to how many downloads your games have had state as below
average downloads per day : 250 - 400
paid / free ? : free
Game name : Spacerage
average downloads per day : 250 - 400
paid / free ? : free
Game name : Spacerage
Comments
i I've had 1500 for free app in the first 3 days
but after 5-7 days I've had 50-100.
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About Free Apps with iAd i make about 4$-7$ per day.
just to be clear:
for my experience to make 5$-10$ with iAd per day
your downloads should be at least 300-400 per day.
And i think we have two ways to monetize Apps:
1) if you have 40 free Apps, then their sum has this result (is my case).
2) Or if you have a Great additive game, it can make 10$ iAd
per day in the first month. (not my case unfortunately!)
bye
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yes, i think iAd at the first before, but they do not have the service to send the check or cash to Malaysia. Then, maybe i will try Admob.
yes i understand what you mean.
thank yo so much for the information. >:D<
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I just released my first paid app.. and my sales are pretty low..
Games:
Free: Hold the Bus Lt - http://itunes.apple.com/br/app/hold-the-bus-lt/id539679086?mt=8
Paid: Poster Dash - http://itunes.apple.com/br/app/poster-dash/id549985246?mt=8
How do you promote your games?.. I Really need some help in there..I Guess i'll open a new discussion for this.
it a bit too long. but this is very useful video. a "must watch video" for those who making apps.
these are the point i get from youtube marketing tips.
1. send an email to (tab/tap) blog. please/ask them to promote your app.
2. ask somebody help for promoting your app in magazine. (another) some of them are free
3. youtube. actually you can promote by yourself. "Ipad/Iphone review : (game name) this is because when a person boring, he/she will search iphone/ipad game on youtube search bar. i am the one who do this. or you can ask @adangopro for a lil help
4. facebook or twitter. open a page on facebook(if you think you need it) its free.
5. if you are good in article, go write some article. i learn this on youtube too. actually youtube have a lot of "free consultant" for us. or you just type "how to promote my apps to apple" on google. maybe if you lucky, you will get it.
6. publisher like chilingo . but im not very sure in this. better ask them.) maybe they will do the rest. all you need to do is receive money.
these are the point i learn on internet. im sorry, my english grammar may have some problem. but hope these point are useful.
@adamgopro We can discuss that .. I guess that kind of help would be very useful right now.. but that kind of editing takes time.. email me so we can talk about this -aronestudios at gmail dot com - post your channel link please
However, when I set one of my paid apps free for a day, I usually get 5,000+ downloads in that day.
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@braydon_SFX any suggestions on the marketing matter?
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I have two paid games, and the downloads are low.
I want to release a free version with Ads, as I think that would help me a lot.
But I want to wait for the Native Code engine, so my load times are not so embarrassing.
I released Rad Skater Apocalypse in June, and have only had a few hundred downloads in total, mostly in the first month when I was promoting it in various ways... I don't feel I've succeeded in reaching a broader market, mostly just friends on Facebook, and a bit of a spike of sales after featuring in an article in the Australian national newspaper The Age (but only around 50 sales that day).
Really, until it sells 5000+ units, I won't have made anything like the time I put into it, but ya just gotta keep going!
Rad Skater Apocalypse - Trailer
Rad Skater Apocalypse for iPhone
http://itunes.apple.com/au/app/rad-skater-apocalypse/id511505832?mt=8
I released Pulp Diction a few weeks ago, and I've sold about 100 copies for 99c.
Pulp Diction - Trailer
http://www.youtube.com/watch?&v=g1Bh-JqKTb0
Pulp Diction HD for iPad
http://itunes.apple.com/au/app/pulp-diction-hd/id558155746?mt=8
Pulp Diction for iPhone
http://itunes.apple.com/au/app/pulp-diction/id558155736?mt=8
I think I need to get free versions out, with iAds.
Bottom line: Don't put out a 99c app and expect it to sell.
You'll need to do a lot of marketing, in whatever inventive and crazy ways you can think of, to get anyone to even notice it's there, or care enough to buy it.
- Murray
We just launched our game 2 days ago. It is just being picked up now in the search listings in google play. We just launched on android, still waiting to launch on iOs.
What kind of promotions did you do to get your game noticed that fast?