SounDrift EP: a Generative Music Game WIP
floydianspiral
Member, PRO Posts: 308
SounDrift EP is an experimental generative music+art+game for iPad. Create unique music by interacting with an emergent system and paint the world with shapes of color. SounDrift re-imagines the link between interactivity, music creation and emergence through random background sound generation, touch based input, and collision based audio system changes. One unique thing that I'm doing with a lot of these sounds is using loops of 10 second sounds and then pitch shifting them to .05-.15 which yields really interesting ambient textures. My professors and I believe this app offers a completely new way of composing and listening to non-linear music with a fun game-like approach. This prototype was my final creation for my graduate studies and I wanted to thank GS for providing me with the ability to do this (although I admit the GS audio engine is FAR from what I would like, I have dealt with it using numerous work arounds, but do love the easy positional sound). There will be 4 modes: Nodes, Drift, Multi, and Evolve...
This video has placeholder artwork from my previous game Zeke in Orbit (of which there are many similar concepts on which I'm expanding), but am excited as I just hired a graphic designer! My goal is for the vibe to be similar to Contre Jour, with smoother shapes and glowing animations while keeping many of the particle effects I have here.
I will be submitting this to the IGF in October so I will be working on it in a frenzy this upcoming month. Just wanted to announce it so I can start getting feedback or start a discussion if anyone wants to talk about generative music : )
This video has placeholder artwork from my previous game Zeke in Orbit (of which there are many similar concepts on which I'm expanding), but am excited as I just hired a graphic designer! My goal is for the vibe to be similar to Contre Jour, with smoother shapes and glowing animations while keeping many of the particle effects I have here.
I will be submitting this to the IGF in October so I will be working on it in a frenzy this upcoming month. Just wanted to announce it so I can start getting feedback or start a discussion if anyone wants to talk about generative music : )
Comments
I wish you the best of luck in the IGF, and sincere congrats!
Look forward to being able to try it out!
QS
:
DDr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
Everyone's a winner!
QS :
D
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
Could be interesting to mix it up a bit more as the game progresses. By that I mean crossing different moods at the same time, depending on player actions.
So maybe there is a game element that represent danger or fear. So that could be mirrored in audio which bends with the established tranquil tone.
Or maybe in another section the player's action could end up blending a celebratory feeling and sadness at the same time.
Anyone know if I'd be violating copyright if I had snippets of call me maybe, justin bieber, friday, etc? I know there is something about using less than 30 seconds or less (plus this would be for comedic/parodic effect).
Two weeks away from submitting to the IGF deadline and I have a lot to do! Right now I'm working on how abstract I want to make the art in my game. Do I want to have a main character with eyes/mouth/etc or is it ok to just have a blob that animates and has a streak like a comet? What are your thoughts on the soft shapes vs hard lines?
Hopefully by next week I'll have another video to show you with a LOT more music/gameplay. Cheers.
As for the copyright question - yes it's a breach of copyright using any 'copyrighted' audio regardless of how long your sample is. Don't take the risk.
http://www.igf.com/php-bin/entry2013.php?id=997
http://floydianspiral.com/music/SounDriftEPMainMenu1.mp3