Backgrounds/foregrounds and other features

ozymandiaspoemozymandiaspoem Member Posts: 2
Hello!

For my platforming game, I would like to have multiple layers for the background, like in Donkey Kong Country here: http://www.dkc-atlas.com/maps/dkc/1-1

I would also like to have the foreground have different layers, so that you can either go up a hill or just run past it - again, like in the above game.

I also want to create mini-games, bonus stages, and secret levels.

And I would like the game to have different modes, so that when you beat the game, the game can be continued on a new harder mode or just be played in the regular/initial mode.

I would also want the game to include a pause screen with options to save the game manually. The game would also include a midway checkpoint.

Are cheat codes possible? Like, if I wanted big-head mode or whatever?

Finally, I want the game to include a tutorial that tells the player how to play the game, which can be accessed at the title screen.

Is this all possible for GameSalad, or am I dreaming too big?

Comments

  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772
    I don't see anything in that list that I would say is impossible with Gamesalad. It's going to take some time and effort to figure out how to do it all and develop it though.

    Jamie
  • SpriteAttackSpriteAttack Member Posts: 524
    edited September 2012
    It looks like a huge chunk you are aiming to bite off... I would suggest starting with one of the mini-games you plan to include in the big game project and do that one first. Once you have a feel for what can be done and had a positive experience with a smaller and more achievable task, you can always take on the big challenge.

    The lack of motivation is the biggest killer of game development - once you run out of drive, it gets very hard to finish a game (even more so when there are 'mysterious bugs', unsolved issues and a zillion other excuses not to finish).
  • famekraftsfamekrafts Member, BASIC Posts: 834
    I am making something as big as this and I can understand how trouble some it is.

    follow @spriteattack advice.

    If you are still hell bent to make the big game, you will need to devote atleast 6 months for the graphics and then the work in GS.

    Make plans, write in diary every step you wanna take, make daily goals, say completing 4 or 5 features a day and follow them to the point, only that way you will be able to make it.

    Trust me its making me nuts, because I am doing it all alone. Better go with a small game first.



  • ozymandiaspoemozymandiaspoem Member Posts: 2
    I don't see anything in that list that I would say is impossible with Gamesalad. It's going to take some time and effort to figure out how to do it all and develop it though.

    Jamie
    Thanks!
    It looks like a huge chunk you are aiming to bite off... I would suggest starting with one of the mini-games you plan to include in the big game project and do that one first. Once you have a feel for what can be done and had a positive experience with a smaller and more achievable task, you can always take on the big challenge.

    The lack of motivation is the biggest killer of game development - once you run out of drive, it gets very hard to finish a game (even more so when there are 'mysterious bugs', unsolved issues and a zillion other excuses not to finish).
    I'm planning on making a shoot-em-up for practice, and work my way up to the game.
    I am making something as big as this and I can understand how trouble some it is.

    follow @spriteattack advice.

    If you are still hell bent to make the big game, you will need to devote atleast 6 months for the graphics and then the work in GS.

    Make plans, write in diary every step you wanna take, make daily goals, say completing 4 or 5 features a day and follow them to the point, only that way you will be able to make it.

    Trust me its making me nuts, because I am doing it all alone. Better go with a small game first.
    I hope your gamemaking goes well!
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