Backgrounds/foregrounds and other features
ozymandiaspoem
Member Posts: 2
Hello!
For my platforming game, I would like to have multiple layers for the background, like in Donkey Kong Country here: http://www.dkc-atlas.com/maps/dkc/1-1
I would also like to have the foreground have different layers, so that you can either go up a hill or just run past it - again, like in the above game.
I also want to create mini-games, bonus stages, and secret levels.
And I would like the game to have different modes, so that when you beat the game, the game can be continued on a new harder mode or just be played in the regular/initial mode.
I would also want the game to include a pause screen with options to save the game manually. The game would also include a midway checkpoint.
Are cheat codes possible? Like, if I wanted big-head mode or whatever?
Finally, I want the game to include a tutorial that tells the player how to play the game, which can be accessed at the title screen.
Is this all possible for GameSalad, or am I dreaming too big?
For my platforming game, I would like to have multiple layers for the background, like in Donkey Kong Country here: http://www.dkc-atlas.com/maps/dkc/1-1
I would also like to have the foreground have different layers, so that you can either go up a hill or just run past it - again, like in the above game.
I also want to create mini-games, bonus stages, and secret levels.
And I would like the game to have different modes, so that when you beat the game, the game can be continued on a new harder mode or just be played in the regular/initial mode.
I would also want the game to include a pause screen with options to save the game manually. The game would also include a midway checkpoint.
Are cheat codes possible? Like, if I wanted big-head mode or whatever?
Finally, I want the game to include a tutorial that tells the player how to play the game, which can be accessed at the title screen.
Is this all possible for GameSalad, or am I dreaming too big?
Comments
Jamie
http://jamie-cross.net/posts/ ✮ Udemy: Introduction to Mobile Games Development ✮ Learn Mobile Game Development in One Day Using Gamesalad ✮ My Patreon Page
The lack of motivation is the biggest killer of game development - once you run out of drive, it gets very hard to finish a game (even more so when there are 'mysterious bugs', unsolved issues and a zillion other excuses not to finish).
follow @spriteattack advice.
If you are still hell bent to make the big game, you will need to devote atleast 6 months for the graphics and then the work in GS.
Make plans, write in diary every step you wanna take, make daily goals, say completing 4 or 5 features a day and follow them to the point, only that way you will be able to make it.
Trust me its making me nuts, because I am doing it all alone. Better go with a small game first.