Anime Studio 9 vs Flash
Crestwood
Member Posts: 80
I have been using flash, but notice some limitations. Anyone have an opinion on which one you think is better and why?
Comments
Last time I checked, the cheapest version of Toon Boom did not have IK animation, some thing that Anime Studio has.
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Roadmap for Flash runtimes.
That's probably irrelevant to this discussion, though. Presumably, the OP is asking about the animation tools in Anime Studio v Flash. Flash is still perfectly viable as an animation tool (and CS6 has introduced admittedly limited HTML5 export - something bound to evolve in future versions). It is, however, particular, and clunky. I still animate with Flash, but it annoys me. I've not used Anime Studio (yet). Toon Boom I prefer, even though it too has its quirks, and the pro software is very expensive.
It is one software area where there is no established industry standard. I think that's principally because there are so many different requirements for so many different forms of animation.
A good Yahoo Answer summary.
For Actor frame-by-frame anims for GS, I'd recommend Toon Boom Studio, on balance.
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
The character wizard feature in Anime Studio might be useful for GS users with little drawing and animation experience:
Not sure I'm that keen on their implementation, mind. But they are there.
for Animation : Anime studio always first choice.
Currently I am creating my game Art in 3D then rendering and animating in 3D with post effects in photoshop and after effects, so I do not need any of these but for vector graphics yes anime studio any day.