iPad Publishing - GameSalad 0.8.4 Announcement
Yodapollo
Inactive, Chef Emeritus Posts: 447
Attention, friends!
We've got some pretty exciting news today. It's a pleasure to announce that GameSalad will now support publishing and development for the new Apple iPad. As you already know, we've been offering Web, Mac, iPhone & iPod Touch development for some time. This is a really big deal. For the first time since GameSalad started letting creators craft their own games without the burden of programming code, this development community will have the opportunity to design their products in time for a platform launch.
That's right. We're bringing this to you now, so you can have your games up on the App store within the first few days of the iPad's release. The new version of GameSalad is live now and available here.
I can't tell you how much it excites us here at Gendai Games to bring this chance to our amazing group of independent developers and designers. Here's a little video announcing our expansion into the iPad universe.
But, of course, that's not all.
This isn't just an announcement for a single feature. This is a whole new build of GameSalad, and as such, we've got a list of new features to bring to your attention. Here's what's new in GameSalad 0.8.4:
Create something revolutionary.
We've got some pretty exciting news today. It's a pleasure to announce that GameSalad will now support publishing and development for the new Apple iPad. As you already know, we've been offering Web, Mac, iPhone & iPod Touch development for some time. This is a really big deal. For the first time since GameSalad started letting creators craft their own games without the burden of programming code, this development community will have the opportunity to design their products in time for a platform launch.
That's right. We're bringing this to you now, so you can have your games up on the App store within the first few days of the iPad's release. The new version of GameSalad is live now and available here.
I can't tell you how much it excites us here at Gendai Games to bring this chance to our amazing group of independent developers and designers. Here's a little video announcing our expansion into the iPad universe.
But, of course, that's not all.
This isn't just an announcement for a single feature. This is a whole new build of GameSalad, and as such, we've got a list of new features to bring to your attention. Here's what's new in GameSalad 0.8.4:
So, where do you go from here? Well, here's a start: Again, we at Gendai Games are super excited about bringing you this build of GameSalad. This community has already done so many amazing things with this tool, and you've already proven wrong all the people who said game development without programming code couldn't be done. You've done nothing short of the amazing, and we can't wait to see what you do with this.
Interpolate behavior: This is a much better use of logic if you want to do something like fade an actor out/in. You select an attribute, give it its final value, the duration it takes to get to that value, and how it gets to that value. Other good uses for it: A reliable method to go to a particular point or rotation without needing Timers, Constrain behaviors, Move-To behavior, Rotate To behavior, etc.
Devices->Screen attributes: (Device Orientation and Interface Orientation) For Device Orientation you can use it to detect if the device is (Landscape Left, Landscape Right, Portrait, Portrait Upside Down, Face Up, Face Down, or Unknown). These values are selectable in Rule conditions so you can make rules like:
- Rule 1: When Any:
- Attribute game.Screen.Device Orientation is Landscape Left
(Set HUD elements' positions for Landscape Mode)
- Attribute game.Screen.Device Orientation is Landscape Right
- Rule 2 When Any:
- Attribute game.Screen.Device Orientation is Portrait
(Set HUD elements' positions for Portrait Mode)
- Attribute game.Screen.Device Orientation is Portrait Upside Down
For the Interface Orientation it should show the rotation of the game itself. You will need to set the autorotation on a scene by scene basis. See next section.
Scene Attribute Type, Autorotate: You can allow a scene to rotate to Landscape Right, Landscape Left, Portrait, and/or Portrait Upside Down, by checking or unchecking the boolean boxes for each of these attributes.
Rule condition, auto-rotation: You can check when the auto-rotation event is happening. The event when it has 'started' or 'finished' can be used to determine when you start repositioning things, or making things fade out(see Interpolate behavior above).
Change Scene behavior options: You can now select Previous Scene or Next Scene as options for which scene to go to. This will help cut down on the amount of behaviors you might have used to decide what scene comes next. So now, depending on how you order your scenes in the Project Editor, you can actually use one actor prototype to go from one scene to the next. It loops around so if you are on your last scene and change to the Next Scene, it goes back to the first scene in your list, and vice versa.
Create something revolutionary.
Comments
Does pause work on the ipad?
On a slightly more serious note, why can I not test iPad resolution games on my 12" Macbook in preview mode? It makes this functionality pretty much useless...
Cheers,
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
Cheers Mr. T
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
You're terrible Muriel!
(Have you seen that movie)
Gamesalad is the BEST
Has the text alignment been fixed?
I do nothing wiht new features if basic feature are broken