Convert to Mac disable my audio controller?
wdfarmer
Member Posts: 2
Hey all!
I have some logic that I built for a universal audio on/off switch. Basically:
If touch is pressed:
Change Attribute game.Music Play?
to:
(game.Music Play?+1)%2
Works just perfect on my Windows Machine, no problems at all. But when I exported the game do do a test build on the iPhone, it stripped this bit of logic completely out. Peeved... I rebuilt it all inside GS for Mac but the same logic would not control the audio correctly.... Is there something wrong? I figured one universal Boolean toggle (game.Music Play?) would be the best way for everything to look to for t/f audio... but Maybe I am incorrect.
Anyone else experience something like this?
-Danny
I have some logic that I built for a universal audio on/off switch. Basically:
If touch is pressed:
Change Attribute game.Music Play?
to:
(game.Music Play?+1)%2
Works just perfect on my Windows Machine, no problems at all. But when I exported the game do do a test build on the iPhone, it stripped this bit of logic completely out. Peeved... I rebuilt it all inside GS for Mac but the same logic would not control the audio correctly.... Is there something wrong? I figured one universal Boolean toggle (game.Music Play?) would be the best way for everything to look to for t/f audio... but Maybe I am incorrect.
Anyone else experience something like this?
-Danny
Comments
causing it to be set as default.
Check start/control panel/sounds and audio devices.
On the playback tab,make sure the correct device is set as default.
If you are connected to the motherboard audio,then it is probably
realtek,though it could be others.
Realtek audio is the most common
More help in how-to-mac
.