Android and Resolution Independence
MarkOnTheIron
Member Posts: 1,447
I tried a quick search but found nothing useful.
I was wondering if android devices can use the lower res images created with the RI option if their screen size is little.
Reading around on how GS works for Android, it appears that GS automatically resize the resolution to adapt to the screen size. But what if the screen is for example 480x320? It will resize the retina images to fit on that or will it use the low res for it?
@SaladStraightShooter Is there an official GS statement anywhere?
I was wondering if android devices can use the lower res images created with the RI option if their screen size is little.
Reading around on how GS works for Android, it appears that GS automatically resize the resolution to adapt to the screen size. But what if the screen is for example 480x320? It will resize the retina images to fit on that or will it use the low res for it?
@SaladStraightShooter Is there an official GS statement anywhere?
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What I wanted to know was if I use the Resolution Independence option a 480x320 Android device would use the low res images (that would be the expected behaviour like what happens on non retina iOS devices) or it would use the high res images?
I'm having this doubt because GS always stated that on Android they made it so that whatever the resolution we publish the game it would always resize to the device screen size. And that's what actually happens, but they never stated if when a device with a small screen res is detected then it would also use low res images.
@SaladStraightShooter Could you get some official words on this issue?