MY FLOW FREE INSPIRED GAME (DEVELOPMENT THREAD)
EIGHTHSIN
Member Posts: 132
Hey Guys,
This thread has been created to showcase the development of my new game, which is largely based on the popular game Flow Free. I want to give the game a digital, retro feel and use minimal art and introduce smooth transitions between the levels and menu systems.
The following video shows the game working correctly,
I am currently working on a method to have the path interpolating as it is being drawn out, and create some sort of transition between the path being linked, I might play around with alpha to create the transition of connection.
This thread has been created to showcase the development of my new game, which is largely based on the popular game Flow Free. I want to give the game a digital, retro feel and use minimal art and introduce smooth transitions between the levels and menu systems.
The following video shows the game working correctly,
I am currently working on a method to have the path interpolating as it is being drawn out, and create some sort of transition between the path being linked, I might play around with alpha to create the transition of connection.
Comments
Cheers.
The game is running at 58fps with a 8x8 grid, I am going to test this out with a 10x10 and hopefully there isn't much of a drop, fingers crossed!!!
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I tested with 10x10 grid and it works fine, with a idle fps of 60s+, during tracing of the path the fps can vary, but its usually over 50+.
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I've been working on implementing a menu system into the game. The following video shows the early design. The first button is the start button, the second 2 that appear would be time trial and arcade mode, then the last 3 would be the three grid sizes.
Bear in mind everything is going to take place in 1 scene! That's Levels and Menu, consider a 10x10 grid, which would be my worst case in terms of number of actors on the scene at any time, can anyone count how many actors this would require...current fps drops to around 48 during attribute updates, but is averaging around 56!
I'm going to lower the number of levels per world to 30, so I can use larger icons, which would be more touch friendly, and thinking to start the game at a mere 150 levels/grid size, which is 450 levels!!!
All of the colours and and images would be changed upon the final design, plus I will not be using that font!! Apologise about the low recording frame rate, its the best I can do at the moment.
I have yet to set up the levels...
fps during scrolling drops to around 48-50, otherwise its running very smooth!
Cheers
Max
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