Graphic resolution help

jigglybeanjigglybean Member Posts: 1,584
Hi all. I have a question about graphics for all formats - iphone/ipad/android+android tablets.

I understand the whole divide by 4 512x512, 256x256,128x128 etc for your graphics to support retina, but I am kinda stuck with the following.

One image is a truck but doesnt fit the entire 256x256 box, so when I export it, I want to resize it in Gamesalad. Its this resizing where I am confused. Must this image in Gamesalad also be divided up? Or can it be (for example) 202x150 but the actual IMPORTED png is 256x256.

Confusing? Or does someone hear my cry?! lol

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Comments

  • AcceleratedGamesAcceleratedGames Member Posts: 201
    The image should be the same size as the actor that is using or double if you are using Resolution Independence. Also, images don't have to be exactly 512x512, 256x256,128x128 etc. You should see a post I made a while back. It should help. http://forums.gamesalad.com/discussion/46652/31-optimization-tips
  • SlickZeroSlickZero Houston, TexasMember, Sous Chef Posts: 2,870
    The resolution applies when you import the image. Re-sizing in GameSalad doesn't make it blurry, unless you re-size it bigger than what you imported it as. And you can re-size it to an odd number, but I always re-size to an even number personally when I do this. Although, it is always best to import the image at the actual size you will be using it at.
  • jigglybeanjigglybean Member Posts: 1,584
    Thanks guys for the advice. @slickzero yeah I have been making all my images the best size I can but its just this vehicle. The hit box for the dropping bombs is too big and I cant make the truck any bigger really or it will look squashed lol

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  • MotherHooseMotherHoose Member Posts: 2,456
    images do *not* have to be square for retinaDisplay
    images should be 2x the size for display

    EX: iPhone background image: 960x640
    actorSize with that image should be 480x320

    ideally for your Actor that is 202x150 … create image at size 404x300

    alas, we do not always know what size an image should be in relationship to the other items in the scene … so one can always create the image large

    if your image for that truck … open in imageEditor
    (I use Preview.app for this work … when image is perfect except for retinaDisplay)

    duplicate
    change the resolution (dpi) to 144
    save
    change the size 200%
    save
    change the resolution (dpi) to 72
    save with same name as your already imported images

    import the new one to replace the old
    even on the desktop … the results look good!

    image MH
  • jigglybeanjigglybean Member Posts: 1,584
    @MotherHoose - I really need to get a mind of a developer lol. This is what I have thus far.

    background 1024x768 images
    Actors - various but mostly 64x64/128x128/256x256/512x512 which are all pngs dpi72 etc.

    So if I imported all my art work using the above methods, I can resize them(to make them smaller maybe) in Gamesalad without a dip in quality?I just cant increase the size without having to make a larger image?

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  • MotherHooseMotherHoose Member Posts: 2,456
    @jigglybean … LOL we are all having the same problems with our minds when it comes to retina display!

    if that background images is for iPad … it should be 2048x1536
    usually making images smaller … will not show a loss in quality
    while making images at 72 dpi larger … will look lousy

    and, of course … changing an image that is 64x64 to 50x32 will look awful
    so square images should only be resized to a square image … 32x32

    create your images at 2x the size you want in display
    or create your images at the sizes you like
    … when looking good … crop and make sure the canvas size divisible by two
    double the dpi and then scale image at 200%
    after the image is larger … change the dpi back to 72
    (or create your images in 144 dpi … you will like what you see!)

    conversely if you have resolution independence √ed in GS
    dragging the image to the actorPane or onto an newActor in that Inspector: area
    will automatically resize to the correct actorSize for that image in retina

    aha this is one of those topics:
    the more you delve into them… the more confusing they get!

    rule of thumb:
    images imported at twice the W and twice the H that they display on screen

    image MH
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