Need help making it so if the iPhone hears a noise, it reacts and preforms a behavior

MoosenatorMoosenator Member Posts: 4
Hi, I need help making a rule for an actor so if it senses any sound it preforms a behavior. I really need help with this, so please reply soon. Thanks, -Moosenator

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Answers

  • MoosenatorMoosenator Member Posts: 4
    Shoot. Oh well, I'll just have to wait for the next update...
  • SlickZeroSlickZero Houston, TexasMember, Sous Chef Posts: 2,870
    It won't be here by then, either. I don't even remember if that was on the roadmap for 2012 at all come to think of it.
  • IsabelleKIsabelleK Member, Sous Chef Posts: 2,807
    Shoot. Oh well, I'll just have to wait for the next update...
    Don't hold your breath - there is no chance that it will be available this year.
  • rhinokeyrhinokey Member Posts: 158
    Shoot. Oh well, I'll just have to wait for the next update...
    i do like your optimism tho.
  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    ...Couldn't you just play the sound and trigger an attribute and then do whatever you want?

    Example:
    Play sound: "SomeSound"
    Then,
    Change attribute game.SoundIsPlayed to True.

    Rule: When SoundIsPlayed is true,
    Do whatever you want.

    I'm not sure if this is what you want to do....
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