Need help making it so if the iPhone hears a noise, it reacts and preforms a behavior
Moosenator
Member Posts: 4
Hi, I need help making a rule for an actor so if it senses any sound it preforms a behavior. I really need help with this, so please reply soon. Thanks, -Moosenator
Answers
Example:
Play sound: "SomeSound"
Then,
Change attribute game.SoundIsPlayed to True.
Rule: When SoundIsPlayed is true,
Do whatever you want.
I'm not sure if this is what you want to do....
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