How do you achieve a 'persistant' rule? (Windows GS, noob)
auriclux
Member Posts: 16
Hi,
Basically I'm looking to have my actor(Needle) bounce around the inside of a box.
My approach is to have 4 actors(Border) as the box such that there is a rule for Needle that affects a Change Attribute(Velocity) on collision. This works all well and good for the first collision, but then Needle just slips right on past the next Border. How to I either reset the rule continuously or make the behaviour persistent?
Thanks.
P.S. I've tried the persistent 'bounce on collide' to no avail. Yet.
Basically I'm looking to have my actor(Needle) bounce around the inside of a box.
My approach is to have 4 actors(Border) as the box such that there is a rule for Needle that affects a Change Attribute(Velocity) on collision. This works all well and good for the first collision, but then Needle just slips right on past the next Border. How to I either reset the rule continuously or make the behaviour persistent?
Thanks.
P.S. I've tried the persistent 'bounce on collide' to no avail. Yet.
Comments
I tried to implement your suggestion, but it didn't work out for me.
What did finally work is to have "Vert" and "Horz" walls and change either the x or y velocity on collision. Oh, and de-activating a 'moveable' switch seemed to make the walls 'solid' - where as 'moveable' walls apparently lets my actor just float through ...
Thanks for the suggestion!
Scot