being brutally honest mate - having your game rated 9+ isnt going to help sales. I strongly suggest that you either change the blood to like green or maybe yellow or something to tone it down and make it around a 4+
Then reach out to the blogging sites on twitter announcing your game. GL with the sales
Ive downloaded it and given it a 5 star review
Like Balls? Then click here! We've 100 coming soon
After seeing such great effort seemingly go to sales oblivion i thought i'd share some observations.
The 'build and they will come' sales models only work when a new platform is created and they are not saturated with competing and often free/better games.
Your game looks really polished so you have a good starting point. I suggest that developers new to this field have the following in mind.
1. Build a portfolio of games. 2. Build a following by maximising your downloads. If this means free then do that, allows you to cross sell. 3. Tell the world, that means every community you belong too, every friend on Facebook, every friend on the street. Get all your friends, and if older like me, get their kids to test as they will show off to their friends. 4. Spend money and time on marketing. Around 25% of monetary and time budget. I.e spend a month writing the game spend 40 hours making sure people know about it!!! 5. Build a good unique game or copy something and improve. A straight clone should only be done as a portfolio project. 6. Make it look nice. 7. Tell everyone you possibly can. 8. Tell everyone you possibly can. 9. Tell everyone you possibly can. 10. Get a website, support your product and do updates, get it rated and above all have fun!!!!!! 11. Did I say tell everyone :-)
Comments
Then reach out to the blogging sites on twitter announcing your game. GL with the sales
Ive downloaded it and given it a 5 star review
Like Balls? Then click here! We've 100 coming soon
Thank you.
The 'build and they will come' sales models only work when a new platform is created and they are not saturated with competing and often free/better games.
Your game looks really polished so you have a good starting point. I suggest that developers new to this field have the following in mind.
1. Build a portfolio of games.
2. Build a following by maximising your downloads. If this means free then do that, allows you to cross sell.
3. Tell the world, that means every community you belong too, every friend on Facebook, every friend on the street. Get all your friends, and if older like me, get their kids to test as they will show off to their friends.
4. Spend money and time on marketing. Around 25% of monetary and time budget. I.e spend a month writing the game spend 40 hours making sure people know about it!!!
5. Build a good unique game or copy something and improve. A straight clone should only be done as a portfolio project.
6. Make it look nice.
7. Tell everyone you possibly can.
8. Tell everyone you possibly can.
9. Tell everyone you possibly can.
10. Get a website, support your product and do updates, get it rated and above all have fun!!!!!!
11. Did I say tell everyone :-)
Lee