Caviar & Cat +20 new levels and FREE (sales report inside)

GrandtotalGrandtotal Member Posts: 26
edited August 2012 in Announce Your Game!
image

http://itunes.apple.com/us/app/caviar-cat/id533100949?mt=8

Units sold each day (Jun 12 -August 1):

6
4
1
1
1
0
0
0
...
0

Grand total: 13


Comments

  • creativeappscreativeapps Member Posts: 1,770
    Thanks for sharing. Good luck for the sales. Seems like its not good downloads with free apps.
  • GrandtotalGrandtotal Member Posts: 26
    Thanks for sharing. Good luck for the sales. Seems like its not good downloads with free apps.
    These numbers are for paid app. I made it free from today.

  • creativeappscreativeapps Member Posts: 1,770
    Yes even paid numbers are not looks impressive. Dont you think so?
  • slinky1988slinky1988 Member, PRO Posts: 89
    Wow, cool app. Just downloaded and left a review. Love the graphics :)
  • GrandtotalGrandtotal Member Posts: 26
    Yes even paid numbers are not looks impressive. Dont you think so?
    Definitely that was fiasco. My lowest expectations were 10 per day. At least I learned real life lesson.

  • GrandtotalGrandtotal Member Posts: 26
    Wow, cool app. Just downloaded and left a review. Love the graphics :)
    Thank you. Your words are real reward.

  • jigglybeanjigglybean Member Posts: 1,584
    edited August 2012
    being brutally honest mate - having your game rated 9+ isnt going to help sales. I strongly suggest that you either change the blood to like green or maybe yellow or something to tone it down and make it around a 4+

    Then reach out to the blogging sites on twitter announcing your game. GL with the sales

    Ive downloaded it and given it a 5 star review ;)

    Like Balls? Then click here! We've 100 coming soon

  • GrandtotalGrandtotal Member Posts: 26
    @jigglybean
    Thank you.
  • KiwiLeeKiwiLee Member Posts: 181
    edited August 2012
    After seeing such great effort seemingly go to sales oblivion i thought i'd share some observations.

    The 'build and they will come' sales models only work when a new platform is created and they are not saturated with competing and often free/better games.

    Your game looks really polished so you have a good starting point. I suggest that developers new to this field have the following in mind.

    1. Build a portfolio of games.
    2. Build a following by maximising your downloads. If this means free then do that, allows you to cross sell.
    3. Tell the world, that means every community you belong too, every friend on Facebook, every friend on the street. Get all your friends, and if older like me, get their kids to test as they will show off to their friends.
    4. Spend money and time on marketing. Around 25% of monetary and time budget. I.e spend a month writing the game spend 40 hours making sure people know about it!!!
    5. Build a good unique game or copy something and improve. A straight clone should only be done as a portfolio project.
    6. Make it look nice.
    7. Tell everyone you possibly can.
    8. Tell everyone you possibly can.
    9. Tell everyone you possibly can.
    10. Get a website, support your product and do updates, get it rated and above all have fun!!!!!!
    11. Did I say tell everyone :-)

    Lee
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