***ALL NEW SMART CANDY TEASER SCREEN SHOTS!!!***

iCreationZiCreationZ Member Posts: 158
edited August 2012 in Announce Your Game!
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These a just a few teasing screenshots of my latest app, currently in development!

Smart Candy is a challenging puzzle game not dissimilar to Cut the rope in its playful them and sugary origins.

The aim of the game is to get all 25 peices of Candy to the scales by constructing various paths for them to take. Simple drag and drop controls allow players to place Jars (Sturdy base platforms), Cans (Gravity affected), Jellys (SUPER BOUNCY!) and more to safely guide the sweeties home!

Please feel free to comment, as I'd love some feedback on the Artwork (all my own) and the general theme/concept!

- Jamie


Edit - Images aren't showing for some obscure reason, so below are the links!
https://www.dropbox.com/s/pbfkhuuowedvcmr/id621115.png
https://www.dropbox.com/s/89c7mgsstkbxja4/id1188927.png
https://www.dropbox.com/s/u85asag2gx0h0io/33333.png

Comments

  • creativeappscreativeapps Member Posts: 1,770
    Looks good Good luck for the sales
  • iCreationZiCreationZ Member Posts: 158
    @creativeapps Thanks! I'll keep the community posted when it goes live!
  • patapplepatapple Member Posts: 873
    Cool man! I love the arts!
    Is there any release date?
  • iCreationZiCreationZ Member Posts: 158
    @patapple.
    Not yet, I really have invested alot of time into to some subtle, yet cool menu effects, as well as a lot of little features such as double tapping to reset an object. As a result, I've only created 5 levels, all of which are really only for testing. A really cool feature I added in to this game was an in-game "Parts Workshop", which is offscreen and not visible, and features heaps of spare parts that I can just drag and drop into place to create new levels, because alot of my actors are scene specific and constrain to one another. Its for that reason that I've been spending so long on the basic game mechanics, and making life easier for myself in the long run, where I can just copy and paste! When I do get round to creating the levels, I've found I can make a fully functioning one in about 2 minutes (minus beta testing). So in answer to your original question, no release date, but it shouldn't be too far off when I'm done with all the fiddley bits!

    Also, I'm glad you like the art! Interestingly enough, none of it was done on a computer! Every last pixel was drawn on my iPad, and exported via itunes to my computer!
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