noobQ - Is "self.Length of Time Minus 1" attribute in Windows free D/L?
auriclux
Member Posts: 16
Hi,
I'm a noob^2 here, new to GS and game creation, and I'm using the free D/L Windows UI.
I want to have my actor rotate back and forth through maybe 60 degrees. And I found an example game online that produces this result using a rule with an attribute that reads, in part, "if (self.Length of Time Minus 1) < (self.time)%2". I can load this example and see that it performs an operation close to what I want to do.
Out of the gate though, in the 'Actor|Attribute|time' selection for the instance of the actor, I do not have the "Length of Time" choice.
Should I have this choice? If so, where do I look?
Can I import the rule block into my project from the sample project? If so , how?
TIA for your help.
I'm a noob^2 here, new to GS and game creation, and I'm using the free D/L Windows UI.
I want to have my actor rotate back and forth through maybe 60 degrees. And I found an example game online that produces this result using a rule with an attribute that reads, in part, "if (self.Length of Time Minus 1) < (self.time)%2". I can load this example and see that it performs an operation close to what I want to do.
Out of the gate though, in the 'Actor|Attribute|time' selection for the instance of the actor, I do not have the "Length of Time" choice.
Should I have this choice? If so, where do I look?
Can I import the rule block into my project from the sample project? If so , how?
TIA for your help.
Answers
Can anyone point me to information that covers this?
I used Ace's kind offering as a basis for my timerless rotation
http://www.mynameisace.com/TimerlessRotation.gameproj.zip
But I still cannot replicate the rules in my Windows GS. I have attempted all the attributes at this point, and integer several times, but they all leave my actor spinning unchecked. One difference I do see is that in Ace's project the attributes do not have corresponding value fields - while all my attributes do.
Then again, the relevant difference may yet be invisible to me.