☻ dotRadius Development Thread ☻
basil81
PRO Posts: 103
Greetings fellow game makers, I would like to start a development thread for the first game to be released by Outer Reach Entertainment LLC in partnership with Liquid Gameworks, called 'dotRadius'. It will be a very simple reflex based game designed specifically to be played on a touch device, and the music will be an integral part of the experience. I will be posting the progress when we hit each of our milestones, but for now I'd like to post this little concept video. It outlines the transition from the splash screen, to the title and finally to the main menu:
Special mention should go to Quantum Sheep, who helped me with my very first prototype. You da man!
Special mention should go to Quantum Sheep, who helped me with my very first prototype. You da man!
Comments
My GameSalad Academy Courses! ◦ Check out my quality templates! ◦ Add me on Skype: braydon_sfx
https://www.facebook.com/OuterReachEntertainment
so it would mean a great deal to me if you all 'liked' it. Any like I get from a fan page will get a like back from me, after all we're in this together
Making the world better one pixel at a time!
My Website
Over 70 AWESOME Gamesalad Templates by me!
HIRE ME!
Have liked you personally on Facebook, will do it from my games page as well once I'm next logged into that, if you don't mind a like back;
https://www.facebook.com/BlackChairGames
@basil81
VERY nice! Looking forward to seeing the game. :-)
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
Beefy, I've liked your FB in kind
Seriously though, the concept Basil came up with, though simple, turned out to be very addictive even in the early stages!
I'm sure it's moved on lots since I looked at it, and look forward to playing it!
QS
:
DDr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
Nothing to show as of yet because everything is still rather rough, but I thought I'd mention that we decided to submit dotRadius to IGF for next year's event. We're all paid up and just need some screenshots and a video to be official. Of course we aren't counting on being selected as finalists, but we believe this is an added incentive to make the game as polished as we can. Needless to say, we're working our butts off.
We're hoping to have an adhoc build to distribute to testers by this weekend, and at the latest early next week. Right now I'm deciding on how to make the game visually more interesting while still maintaining a very minimal style as is evident in the video posted above. Everything from the shapes to colors is under scrutiny. Gotta make sure the game looks just right.
In the sound department, the music will be based on the growing retrowave scene, so it'll be chockful of synths and 80s goodness. The basic idea is to make a game that would have been created had current technology been available 25 years ago. In essence, what chiptunes might have sounded like with modern soundcards.
Once the graphics are locked down and the gameplay's been properly tested, I'll feel better posting screen shots and possibly some captured video of the gameplay itself. Also on the way will be some samples of the music, which we'll have linked from soundcloud.
More updates soon!
A gameplay video is on the way, soon as get to a point where I've stopped mumbling and mincing words...
Development is moving right along, so what you see in the video is just the tip of the iceberg. Lots of cool stuff yet to be added, so stay tuned!
If I may make a suggestion: would you consider making each tapped dot (that is part of a combo) produce a slightly higher pitched note similar to how piano keys get higher as you go left to right? I think some audio feedback like that would encourage/remind the player to keep the streak alive as long as possible.
Darren.
I submitted to the IGF as well and I wish you good luck! How did you go about uploading, is this an IPA or an html5 game?
To answer floyd's question regarding the IGF submission, we submitted an IPA as this game is to be eventually released as an iPad game (then at some point ported over to other tablet devices, but of course we all know that iPad still rules the tablet market).
Again, many thanks for the comments!
My GameSalad Academy Courses! ◦ Check out my quality templates! ◦ Add me on Skype: braydon_sfx
http://www.igf.com/php-bin/entry2013.php?id=297
My GameSalad Academy Courses! ◦ Check out my quality templates! ◦ Add me on Skype: braydon_sfx
Cheers
Max