Windows Creator UI Update **PREVIEW**
LaurenSalad
Inactive, Chef Emeritus Posts: 650
Hey guys!
We've been working closely with @Coopaloops and the UX team to make sure that everyone's feedback and suggestions have been heard about our recent Windows Creator Beta release.
In light of everyone's great response and feedback, we wanted to give an update and showcase what work has been going on behind the scenes with this project.
Items discussed include:
- Library Redesign
- Attributes Inspector Redesign
- Expression Editor
- AND MUCH MORE!
Just as a friendly reminder- many of these items are currently still in development and we do not have firm dates available to share regarding their release.
ENJOY and please leave us your comments!
We've been working closely with @Coopaloops and the UX team to make sure that everyone's feedback and suggestions have been heard about our recent Windows Creator Beta release.
In light of everyone's great response and feedback, we wanted to give an update and showcase what work has been going on behind the scenes with this project.
Items discussed include:
- Library Redesign
- Attributes Inspector Redesign
- Expression Editor
- AND MUCH MORE!
Just as a friendly reminder- many of these items are currently still in development and we do not have firm dates available to share regarding their release.
ENJOY and please leave us your comments!
Comments
Oh a zoom in and out on stage would be nice too!
I know, I know. We're never satisfied!
Can't wait to see the awesome new features! Keep up the good work GameSalad.
- Alex
My GameSalad Academy Courses! ◦ Check out my quality templates! ◦ Add me on Skype: braydon_sfx
Still needs some major imorovements to become that, but I suppose I would sort of agree with you there.
Jack
My feeling is that the Stage panel and the backstage panel need swapping.or the library needs to be swapped with the attributes. I don't like working in a diagonal manner.
an we have the stage in it's own Window? then the backstage can be full screen depth.
Can't wait to be able to have 2 actor tabs available. Much easier to test/change the interaction between 2 objects.
Cheers
Valan
I weep for the day when I can change an actors X and Y without going to it's properties.
Shadows Peak is an atmospheric psychological horror that explores the dark side of a player.
I like to relaxe edit on my laptop with windows, and do all the serius picture editing on my iMac. When i do pictures i would like to add them to the project straight away.
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
Can i make a game on a pc and then transfer the file to my mac via flashdrive/dropbox and then publish it?
Yes you can go from windows to Mac. Just not the other way around yet.
As previously Stated numerous times the Windows UI is a test bed for a new layout. Once its solid and everyones happy it is planned to be applied to a Mac Creator Release.
and maybe a tile editor.
Im glad to see you back around the forums my friend. You've done a lot of great stuff in the past for the community but these days it seems like you are just here to stir the pot. What gives?
Shadows Peak is an atmospheric psychological horror that explores the dark side of a player.
"Oops!"
Are we not supposed to be able to very easily switch projects from Mac to Windows and back again?"
Everyone says that it's not possible, but I've not had any such problem, and I'm making huge progress by switching between the two platforms to build on Windows, test on Mac, and then transfer back to Windows to work further...
Good point, if you have the resources to have two teams working like that then that makes sense.
@tenrdrmer
I'm not trying to stir the pot, but after 2 years I'm kinda frustrated that I still have to restart GS every hour or so because it's eating up 100% of my CPU and brings GS to a crawl. Oh, and that if you copy an actor with custom attributes, then go into one of the copied actors and delete one of those custom attributes it also deletes the custom attribute in the original source actor Thus, rendering any rules that depended on that attribute broken. Beautifully invisible bug-tastic! (NOTE: I just tried to recreate this bug and I couldn't, it must be a legacy bug with my project file since it's gone through v0.8 -> current versions of GS, I do know that it does seem to happen sometimes when I copy old actors that were made a long time ago, ohwel, looks like it doesn't happen in new projects! Now if only i could figure out why it still happens in some of my old projects...)
Additional bug: Deleting a group of images sometimes deletes the wrong image from the project or doesn't give visual feedback that the image was deleted until you exit and reload the project.
Additional bug: when you click File > Revert Project, tables are not reloaded, you need to close the project and re-open it for tables to revert to the project's saved state. This is a problem because of the bug where GS uses 100% of cpu it's often useful to have multiple instances of GS running, one for editing, another for previewing. The "revert" menu option is helpful in those situations because it allows us to quickly refresh the "viewer" project.
Overall I like GS but when I read about a whole new Windows version and they still have glaringly obvious bugs in the Mac version it makes me a bit frustrated and I feel like they are ignoring the suffering of us Mac users.
Kudos to you guys for moving forward, I just wish that the Mac version was out of beta and stable before you started up with a whole new design on the windows version. It feels, to me, like you are diluting your efforts and abandoning the Mac users.
Overall, good product, but it drives me up the wall sometimes with the little gotchyas
The only thing that still surprises me is that after 30 years of professional design software GameSalad has not identified and implemented basic user features within the mac version. Look at the response to showing the object coordinates.
While doing the Windows version please look at layout software like In Design, Quark Express, Photoshop or Pixelmator. Info bars, layout guides, Find/Replace, grids, grouping or Zoom/Map.
Not the big features but the little info bits or guides that have been in there forever, or the last decade, to help and assist a designer.
We can get the job done with GameSalad now but we know it could be more comfortable.