What Size Grapics for independent resolution?
dwibre
Member Posts: 192
Im just sorting my artwork out now for my game. I am using independent resolution. for example
1) I import my background artwork to the images file at 960x640
2) I create my background actor drag in the 960x640 image and change it to 480x320
3) place actor on "Scene" which has a screen size of 480x320.
All images are 72dpi
Is the above the correct way to do Independent resolution iphone apps????
1) I import my background artwork to the images file at 960x640
2) I create my background actor drag in the 960x640 image and change it to 480x320
3) place actor on "Scene" which has a screen size of 480x320.
All images are 72dpi
Is the above the correct way to do Independent resolution iphone apps????
Best Answers
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kobayaashi Posts: 143I just create my images at the larger size, import them into GS creator, and place them in the scene. I don't change their size, I just leave GS to sort the images accordingly. So long as I've clicked 'resolution independence', then all works out fine...
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The_Gamesalad_Guru Posts: 9,922Yep, Gamesalad does the resizing for you. Check resolution independence and then all your images should be made, in your drawing program, double the size you want them to be and they should be divisible by four. So if you want your actor to be 100x100 then draw it 200x200 and import it. When you have RI checked GS will Import it and display it as 100x100. RI is easy to understand. A normal screen has let's just say has 100pixels in a one inch space and retina display has 200pixels in a one inch space so the dimensions are the same just the number of pixels is bigger. So GS does the algorithm to scale the dimension and cram those extra pixels in that one inch space.