What Size Grapics for independent resolution?

dwibredwibre Member Posts: 192
Im just sorting my artwork out now for my game. I am using independent resolution. for example

1) I import my background artwork to the images file at 960x640
2) I create my background actor drag in the 960x640 image and change it to 480x320
3) place actor on "Scene" which has a screen size of 480x320.

All images are 72dpi

Is the above the correct way to do Independent resolution iphone apps????

Best Answers

  • kinzuakinzua Posts: 554
    Accepted Answer
    @dwibre sounds okay.. even when you'll drag the image to the scene straightaway, GS will change the size by half itself. So really not much need to go thru the 3 step sizing process..

    The way u doing, is fine too..
  • kobayaashikobayaashi Posts: 143
    Accepted Answer
    I just create my images at the larger size, import them into GS creator, and place them in the scene. I don't change their size, I just leave GS to sort the images accordingly. So long as I've clicked 'resolution independence', then all works out fine...
  • The_Gamesalad_GuruThe_Gamesalad_Guru Posts: 9,922
    edited July 2012 Accepted Answer
    Yep, Gamesalad does the resizing for you. Check resolution independence and then all your images should be made, in your drawing program, double the size you want them to be and they should be divisible by four. So if you want your actor to be 100x100 then draw it 200x200 and import it. When you have RI checked GS will Import it and display it as 100x100. RI is easy to understand. A normal screen has let's just say has 100pixels in a one inch space and retina display has 200pixels in a one inch space so the dimensions are the same just the number of pixels is bigger. So GS does the algorithm to scale the dimension and cram those extra pixels in that one inch space.
Sign In or Register to comment.