Converting from ipad to macstore
BrynjeBamsen
Member Posts: 188
I have completed my ipad game and want to release it to macstore aswell.
What should i concider in the process.
Do i have to change all my touch rules to mouse click
also change text to click instead of touch.
I have DBA project resizer. But can i just release the same project wihtout converting images.
If i use project resizer it oftens screws up alot of interpolates. and i ALOT of those.
Hope some one can show me the way
thanks
What should i concider in the process.
Do i have to change all my touch rules to mouse click
also change text to click instead of touch.
I have DBA project resizer. But can i just release the same project wihtout converting images.
If i use project resizer it oftens screws up alot of interpolates. and i ALOT of those.
Hope some one can show me the way
thanks
Best Answer
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JustMe74 Posts: 542My game is essentially the iPad version (1024 x 768).
Some things to keep in mind:
1). Don't mention the word "touch" or "tap" in your directions. If you have a help screen, make sure it references mouse and keyboard controls.
2). The "Touch" action works for mouse clicks just fine, no need to recode anything.
3). Right now, anything built with GS is probably going to get rejected by Apple for the Mac App Store, since GS has yet to implement sandboxing.
4). Even though you can submit an app at 1024x768, Apple really wants apps to be one of these resolutions: 1280x800, 1440x900, 2880x1800, or 2560x1600. Your screenshots will need to be at one of those four resolutions.
5). Support both mouse and keyboard controls, or you'll get complaints/negative reviews.
Answers
From what I remember, you also need to change When Touch is Pressed to When Mouse button is Down etc.
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