Vector Arts specification

goofydamangoofydaman Member Posts: 17
Hi Arts experts,

We are about to start a GS project and looking for some advise. We are building a landscape game and will have two builds, one for iPhone and ther other for iPad(retina included). Could you please give me the vector arts specification( like dimensions, ppi, etc) for below screens in order to have super look.

iPad3-> Image specification for background
iPad3-> Image specification for logo
iPad3-> Image specification for icon
iPad3-> Image specification for splash screen
iPad3-> Image specification for some big actor
iPad3-> Image specification for option screen

iPhone -> Image specification for background
iPhone -> Image specification for logo
iPhone -> Image specification for icon
iPhone -> Image specification for splash screen
iPhone -> Image specification for some big actor
iPhone -> Image specification for option screen

I am little bit confuse about vector images . My understanding was, when you have a vector image, it can be scale to any size? So why are we still want to have specific sizes for iPhone and iPad?

Highly appreciate any advise.

Cheers!

Goofy.

Best Answers

  • HapiappsHapiapps Posts: 373
    Accepted Answer
    Scaled to any size while in vector formats, once in png, it can get blurry if scaled.
  • JustMe74JustMe74 Posts: 542
    Accepted Answer
    There is no rule for actors and menus. However, for background images:

    iPad: Create in 2048 x 1536, size to 1024 x 768 and use resolution independence. This will show it at the higher resolution on the iPad 3.

    iPhone: Create in 960 x 640, size to 480 x 320 with resolution independence.

    Mac: 1280 x 800 is probably the most widely supported.

    Android: Even though it's currently broken in GS .94, 1024 x 600 is the best resolution to design for, because it's the native resolution of the Kindle Fire, which is the best selling Android device. (1024 x 768 seems to also scale well on Android).

Answers

  • goofydamangoofydaman Member Posts: 17
    @Hapiapps
    Thank you very much for your answer. Any comments for above image specifications?
  • goofydamangoofydaman Member Posts: 17
    @LycetteBros advice needed !!!
  • goofydamangoofydaman Member Posts: 17
    @JustMe74 thanks a lot !!.. Just a clarification.

    So, we will create png with 2048 x 1536 for the backgrounds. This will fit to all iPads


    For the iPhones , We will create 960 x 640 for the backgrounds. This will fit to all iPhones.


    I assume its 32bit? Any other specifications?


  • JustMe74JustMe74 Member, PRO Posts: 542
    Yes, and it has to be 72 dpi. There are also some GS bugs with gradients, but don't worry about that yet.

    For actors, keep in mind that you want to create them like the person is playing on the Retina Display, but on the actor in the GS creator/viewer, you'll size it half. GS will automatically scale up correctly on the higher resolution device; however, you'll want to make sure it's scaling up something that was created at a higher resolution or it will look blurry.
  • goofydamangoofydaman Member Posts: 17
    @JustMe74 Thanks a lot mate!!. Really appreciate your help.
  • JustMe74JustMe74 Member, PRO Posts: 542
    My pleasure.
  • HappyKat78HappyKat78 Member, BASIC Posts: 173
    Just to jump on this thread... if you want to create an HD ipad sized image (typically 72x72 pixels on iPad 1), do you need to create it as 114x114 to look great on iPad 2 and 3? Thanks
  • goofydamangoofydaman Member Posts: 17
    @HappyKat78 Thanks a lot for your inputs. Really appreciate .

    Goofy.
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