Vector Arts specification
goofydaman
Member Posts: 17
Hi Arts experts,
We are about to start a GS project and looking for some advise. We are building a landscape game and will have two builds, one for iPhone and ther other for iPad(retina included). Could you please give me the vector arts specification( like dimensions, ppi, etc) for below screens in order to have super look.
iPad3-> Image specification for background
iPad3-> Image specification for logo
iPad3-> Image specification for icon
iPad3-> Image specification for splash screen
iPad3-> Image specification for some big actor
iPad3-> Image specification for option screen
iPhone -> Image specification for background
iPhone -> Image specification for logo
iPhone -> Image specification for icon
iPhone -> Image specification for splash screen
iPhone -> Image specification for some big actor
iPhone -> Image specification for option screen
I am little bit confuse about vector images . My understanding was, when you have a vector image, it can be scale to any size? So why are we still want to have specific sizes for iPhone and iPad?
Highly appreciate any advise.
Cheers!
Goofy.
We are about to start a GS project and looking for some advise. We are building a landscape game and will have two builds, one for iPhone and ther other for iPad(retina included). Could you please give me the vector arts specification( like dimensions, ppi, etc) for below screens in order to have super look.
iPad3-> Image specification for background
iPad3-> Image specification for logo
iPad3-> Image specification for icon
iPad3-> Image specification for splash screen
iPad3-> Image specification for some big actor
iPad3-> Image specification for option screen
iPhone -> Image specification for background
iPhone -> Image specification for logo
iPhone -> Image specification for icon
iPhone -> Image specification for splash screen
iPhone -> Image specification for some big actor
iPhone -> Image specification for option screen
I am little bit confuse about vector images . My understanding was, when you have a vector image, it can be scale to any size? So why are we still want to have specific sizes for iPhone and iPad?
Highly appreciate any advise.
Cheers!
Goofy.
Best Answers
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Hapiapps Posts: 373Scaled to any size while in vector formats, once in png, it can get blurry if scaled.
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JustMe74 Posts: 542There is no rule for actors and menus. However, for background images:
iPad: Create in 2048 x 1536, size to 1024 x 768 and use resolution independence. This will show it at the higher resolution on the iPad 3.
iPhone: Create in 960 x 640, size to 480 x 320 with resolution independence.
Mac: 1280 x 800 is probably the most widely supported.
Android: Even though it's currently broken in GS .94, 1024 x 600 is the best resolution to design for, because it's the native resolution of the Kindle Fire, which is the best selling Android device. (1024 x 768 seems to also scale well on Android).
Answers
Thank you very much for your answer. Any comments for above image specifications?
So, we will create png with 2048 x 1536 for the backgrounds. This will fit to all iPads
For the iPhones , We will create 960 x 640 for the backgrounds. This will fit to all iPhones.
I assume its 32bit? Any other specifications?
For actors, keep in mind that you want to create them like the person is playing on the Retina Display, but on the actor in the GS creator/viewer, you'll size it half. GS will automatically scale up correctly on the higher resolution device; however, you'll want to make sure it's scaling up something that was created at a higher resolution or it will look blurry.
Goofy.