Art file format and color maps? Why is my art being faded when published
adandos
Member Posts: 3
Hi, I'm a first time game salad user.
I have an odd question.
My game looks fine on my computer and in preview mode, but when I publish it on GS Arcade half of the images end up being faded and in a different colormap.
I can't figure out exactly what is causing this. I tried saving the images with web optimized palettes and with default RGB palettes. I tried 72dpi as well as the original ~96dpi I was working in.
Here is a photshopped image ... you can see the original orange color (left half of the image) and then the faded yellow (right half) for comparison ...
I'm using gimp as my editing tool and the image is 480x320 exactly
http://horsepowercalculators.net/wp-content/uploads/2012/07/GS_art_comparison.png
Any advice?
I have an odd question.
My game looks fine on my computer and in preview mode, but when I publish it on GS Arcade half of the images end up being faded and in a different colormap.
I can't figure out exactly what is causing this. I tried saving the images with web optimized palettes and with default RGB palettes. I tried 72dpi as well as the original ~96dpi I was working in.
Here is a photshopped image ... you can see the original orange color (left half of the image) and then the faded yellow (right half) for comparison ...
I'm using gimp as my editing tool and the image is 480x320 exactly
http://horsepowercalculators.net/wp-content/uploads/2012/07/GS_art_comparison.png
Any advice?
Answers
hope i helped
bilzosgames
I guess I will also double up the size of my actors to fix them similarly.
Thanks!