Any artists want to collaborate with a programmer?
ORBZ
Member Posts: 1,304
Hey everyone...
I've been coding for about 20 years. I've got the logic side of development down solid. I can solve most any logic puzzle.
However, I neglected my artistic side and can't draw worth a crap.
If there are any great artists that would like to team up with a great programmer to make some kick ass games let me know
I've been coding for about 20 years. I've got the logic side of development down solid. I can solve most any logic puzzle.
However, I neglected my artistic side and can't draw worth a crap.
If there are any great artists that would like to team up with a great programmer to make some kick ass games let me know
Comments
Have you looked into sketchup? Its a great way to "draw" sprite and visual elements. Its an easy to use and quite intuitive 3D vector based software that can build elements very quickly...then you can export 2D images and do some Photoshop magic on them. NO ART SKILLS REQUIRED!
www.sketchup.com
Thanks.
But I think its cool to build 3D objects then set up a perspective view that looks good and then color it with their fill textures and colors...then export an image of it...bring it into Photoshop and trim it, touch it up, and size it. Plus the 3D warehouse as gazillions of already made user model.
Its quick, easy and fun to use. Took me a weekend to learn it inside and out (about 5 years ago). I recommend getting the pro version if you decide you like the free version.
Plus a really cool thing in it is 3D text...you type a word or sentence...enter some extrusion settings and BOOM...3D text!!! Great for game title logos!
There are TONS of really helpful video tutorials on their website to help you get started.
Graphics Rule #1...Keep it simple and keep it clean!
Graphics Rule #2...FORM FOLLOWS FUNCTION!
Graphics Rule #3...Be Inventive/Creative...and be UNIQUE (think outside the box)!
Graphics Rule #4...The best path is usually the shortest path!
Graphics Rule #5...Rely on yourself...PRACTICE MAKES PERFECT!
Graphics Rule #6...Don't be afraid to start over if you need to. NOTHING IS SACRED!!!
Just some food for thought.
I went to design school for 6 years in college and have 2 bachelors degrees in it.
This is the best advice I can offer you.
Guru...care to add anything?
iStock has some wonderful images, but I wish they had a section of animated characters, and art, so thought I would ask you!
I found this in about 5 minutes of searching which could be used with Sketchup to achieve sprite animation.
http://www.torquepowered.com/community/forums/viewthread/86317
www.spriteworks.com
www.d-graphix.com
You also might check out www.turbosquid.com for 3D content. There might be some textures or animations there...or at least people to contract if you want such a thing...or you can buy a cool model and then export your own sprites images with 3D software (if you have it).
Stuff is out there...just need to search it down. The need for graphics is not a new idea...been around for awhile...and there are lots of different solutions out there. GS is one half of the equation...you will have to dig around the internet to find what works for the other half in your specific case. My point above is...unless you are already independently wealthy or have $1M in the bank or have a game title in the top 100...then purchasing graphics should be your last resort.
Otherwise...find a solution that you can work with...and build your game around the tools you have available and the skills you have available exploiting the advantages you have and maximizing the impact of those skills and resources. Its about doing the ABSOLUTE BEST with what you have.
By the way...good graphics take time too. I have spent probably 1 hour for every 2 hours of programming doing graphics for my next game. It takes a lot of time, patience and energy to do an ENTIRE game from start to finish.
its not hard...but does take time.
Looking forward to seeing what games you have lined up Synthesis
You can follow it here and link over to the Beta test online.
http://gamesalad.com/forums/topic.php?id=4376
also here:
www.furiousapps.com
Still trying to optimize it though for the 3G...UGH! Getting close though.
Like the way your website is coming along, looks fabulous
I can 3d model for games and I have some artistic work I can show. I want to make a game and started working on the graphics. I really need a programmer!
I'd love to make a game with you. What ideas do you have?
I have a MOCAP system and 3d modelling skills. We can definately do a cel-shade style game or 3d rendered sprites and realistic motion using mocap.
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StarFire
http://gamesalad.com/game/play/8901
;^)
I am Spanish and i have this website with my works www.rubiworks.com
www.diddlydoo.com