How can I have my game translated to multiple languages?
LavitzBr
Member Posts: 23
Would I need to create the same scenes with different languages in?
Best Answer
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HC_DK Posts: 92You can use a table to save text or image names.
Have a global attribute (LANGUAGE), index or integer, english = 1, Dutch = 2 and so on.
Use the LANGUAGE attribute as the ROW or COL depending on how you build your table.
Then have a CHANGE ATTRIBUTE: self.Image to tableCellValue(YOURTABLE, LANGUAGE, X)
or DISPLAY TEXT: tableCellValue(YOURTABLE, LANGUAGE, X)
That is how I would do it instead of having all those scenes.
Hope you get the picture.
HC
Answers
Some other ideas, guys?