help needed - ipad update rejected because of version number
kolabo
Member Posts: 240
When I published my ipad app update with GS I made sure to increase the version number from 1.0 to 1.0.1.
Then, I made the necessary changes in iTunesConnect.
But, the update was rejected when uploading with apple's Application loader because the bundle version in the Info.plist file is not higher than the previously uploaded version.
I don't get it, what did I do wrong?
Only ideas I have now: Is it necessary to make a new distribution certificate for updates? Is 1.0.1 not a big enough increase?
Then, I made the necessary changes in iTunesConnect.
But, the update was rejected when uploading with apple's Application loader because the bundle version in the Info.plist file is not higher than the previously uploaded version.
I don't get it, what did I do wrong?
Only ideas I have now: Is it necessary to make a new distribution certificate for updates? Is 1.0.1 not a big enough increase?
Best Answers
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SlickZero Houston, TexasPosts: 2,870It's a request you send to Apple, they will review your game quicker than what it normally takes.
https://developer.apple.com/appstore/contact/appreviewteam/index.html -
MarkOnTheIron Posts: 1,447Yes, it surely was a publishing problem. I had that happening to me from time to time. I usually just go through the publish process again and then everything is fixed with the correct build number.
Answers
Is it possible the GameSalad publisher is not putting the change into the Info.plist of the file?
next to see if it passes review
@SlickZero Thanks for the advice on the expedited review. May give this a try!
Yeah, don't know what happened there.
it may be their script craps out from time to time.
It was annoying as hell when it happened to me, and was long enough ago that I can't remember the solution as to be more helpful
So it seems to be an Apple proplem thingy.