more then one platform iPad, iPhone publishing. How do you do it?

fishZombiefishZombie Member, PRO Posts: 46
When we create a game, how do we make it so it runs on both iPhone, and iPad?
I am at the point where I want to start testing on a device. I need to download the viewer first, but I was looking around for info on this, and could not find it.
All of my sizes and positions are variables (attributes), and use a modifier to easily change the size. (ie: cardSizeX = CardSizeWidth*SizeMod. CardPositionX= CardNumber *( (CardSizeWidth+CardSpacing)*SizeMod).
But I do not know where to put the code to detect iPad or iPod, and many of the templates I downloaded have 2 files (one for each device).
Does anyone know where I can get info on this?

Best Answers

Answers

  • MantoManto Member Posts: 796
    edited June 2012
    At the moment you can't make universal apps (App that runs on both, iPhone and iPad) with GameSalad. You will have to make two apps. One for iPhone. One for iPad.

    Anyway using the modifier, you can easily change the platform.
  • guillefaceguilleface Member Posts: 1,014
    what i do is i create a iPhone project, all with double the size image, after game is done i make a copy, then i changed to iPad, now i change in all scenes the camera size and tracking size to 480x320 or 320x480, so far my iPad game looks good, no complaints from customer yet, could be i only had like 100 downloads lol. but now with the new iPad 3 i am not sure how the images will look in the iPad. also if you want to save time , you can add a actor in the scene , and have it to change the camera size when game.attribute iPad is true, and also i think circle images will look oval in the iPad so i add a rule also when game.attribute iPad is true to change it sizes height to height+(height*.125) , this fix the oval problem.
  • maxbeaumontmaxbeaumont Member Posts: 616
    Hello,

    As others have said, you cant make a universal build. You can however convert to an iPad version and release both iPhone and iPad versions as two different games. Here is a thread on how to do this.

    Thread - http://forums.gamesalad.com/discussion/32594/resizing-to-ipad-technique

    Cheers
    Max
  • fishZombiefishZombie Member, PRO Posts: 46
    thanks guys.
    So... Two project files.
    HEY GS!!! It would be nice if we could make our project on any platform.
    How about this:
    On the Project Info page, we set the device and what scene to go to. This way we have doubles of each scene. My game has 3 scenes, so I would copy all 3, and adjust them myself.
    We would have if device = ipad goto scene 1,2,3 if device =iphone/ipod, goto scene 4,5,6
    We have to resize the stuff for ourselves, but it makes it a cleaner product.
    I understand the coding for android is different, but for ipod, iphone, ipad it's a matter of size.. mostly. They use the same OS.
  • fishZombiefishZombie Member, PRO Posts: 46
    thanks guys.
    So... Two project files.
    HEY GS!!! It would be nice if we could make our project on any platform.
    How about this:
    On the Project Info page, we set the device and what scene to go to. This way we have doubles of each scene. My game has 3 scenes, so I would copy all 3, and adjust them myself.
    We would have if device = ipad goto scene 1,2,3 if device =iphone/ipod, goto scene 4,5,6
    We have to resize the stuff for ourselves, but it makes it a cleaner product.
    I understand the coding for android is different, but for ipod, iphone, ipad it's a matter of size.. mostly. They use the same OS.
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