more then one platform iPad, iPhone publishing. How do you do it?
fishZombie
Member, PRO Posts: 46
When we create a game, how do we make it so it runs on both iPhone, and iPad?
I am at the point where I want to start testing on a device. I need to download the viewer first, but I was looking around for info on this, and could not find it.
All of my sizes and positions are variables (attributes), and use a modifier to easily change the size. (ie: cardSizeX = CardSizeWidth*SizeMod. CardPositionX= CardNumber *( (CardSizeWidth+CardSpacing)*SizeMod).
But I do not know where to put the code to detect iPad or iPod, and many of the templates I downloaded have 2 files (one for each device).
Does anyone know where I can get info on this?
I am at the point where I want to start testing on a device. I need to download the viewer first, but I was looking around for info on this, and could not find it.
All of my sizes and positions are variables (attributes), and use a modifier to easily change the size. (ie: cardSizeX = CardSizeWidth*SizeMod. CardPositionX= CardNumber *( (CardSizeWidth+CardSpacing)*SizeMod).
But I do not know where to put the code to detect iPad or iPod, and many of the templates I downloaded have 2 files (one for each device).
Does anyone know where I can get info on this?
Best Answers
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MetzoPaino Posts: 195You can't make a universal GameSalad game, it's either iPhone or iPad.
Allowing universal apps is what I'd most like from GameSalad. Until then you need to have an iPhone project and an iPad project and sell them on the app store as separate products. -
tenrdrmer Posts: 9,934while universal Apps are not supported yet
This will help you use your project file for all platforms. you are already on the right track for resizing actors. Though I would caution over doing every actor in the game. I generally only do the perfect circles and perfect squares. Most other actors are still fine even with the distortions.
http://forums.gamesalad.com/discussion/32594/resizing-to-ipad-technique#latest
Hope it helps
Cheers
Answers
Anyway using the modifier, you can easily change the platform.
As others have said, you cant make a universal build. You can however convert to an iPad version and release both iPhone and iPad versions as two different games. Here is a thread on how to do this.
Thread - http://forums.gamesalad.com/discussion/32594/resizing-to-ipad-technique
Cheers
Max
So... Two project files.
HEY GS!!! It would be nice if we could make our project on any platform.
How about this:
On the Project Info page, we set the device and what scene to go to. This way we have doubles of each scene. My game has 3 scenes, so I would copy all 3, and adjust them myself.
We would have if device = ipad goto scene 1,2,3 if device =iphone/ipod, goto scene 4,5,6
We have to resize the stuff for ourselves, but it makes it a cleaner product.
I understand the coding for android is different, but for ipod, iphone, ipad it's a matter of size.. mostly. They use the same OS.
So... Two project files.
HEY GS!!! It would be nice if we could make our project on any platform.
How about this:
On the Project Info page, we set the device and what scene to go to. This way we have doubles of each scene. My game has 3 scenes, so I would copy all 3, and adjust them myself.
We would have if device = ipad goto scene 1,2,3 if device =iphone/ipod, goto scene 4,5,6
We have to resize the stuff for ourselves, but it makes it a cleaner product.
I understand the coding for android is different, but for ipod, iphone, ipad it's a matter of size.. mostly. They use the same OS.