Issue with General Attribute system
Geikamir
Member Posts: 21
In Part 4 of the Youtube video () about half way through he is assigning an constraint attribute to be used to two different actors.
I can't seem to get this to work for the life of me. The attribute option seems to be connected to the actors individually instead of universally like in the video. So whenever I set up the 'Real' attribute to 160, it does not show up in the 'Game' section for me to choose. Therefore I can never get my platform to move. I have created an attribute in every single actor to try and get this to work, but the option in that area never shows up for me to pick it for that 'constrained attribute'.
What am I doing wrong?
I can't seem to get this to work for the life of me. The attribute option seems to be connected to the actors individually instead of universally like in the video. So whenever I set up the 'Real' attribute to 160, it does not show up in the 'Game' section for me to choose. Therefore I can never get my platform to move. I have created an attribute in every single actor to try and get this to work, but the option in that area never shows up for me to pick it for that 'constrained attribute'.
What am I doing wrong?
Comments
All game attributes can be accessed by all of the game, scenes and actors.
Also, what is the difference between "Instance" and "Prototype"? Just now I make the changes to prototype and it didn't work, but when I made them to instance they did.
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
So basically the prototype area affects the actors across all scenes, while instance only affects the current scene I am editing?
Is there any reason why I couldn't control the platform when I made the changes to the prototype area, but could when I made them to the instance area?
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
@FryingBaconStudios
Quick question about another issue/function of the new interface that seems to work differently compared to the old version. When I'm trying to determine the amount of 'lives' the player has, I am not able to input the lives function that I have created into the "Replicate X times" field. It will only allow me to put in an actual number and not an attribute.
This is something that is being covered near the middle to end of video number 8:
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
In the Windows version there is no 'E' icon. Incorporating expressions is done differently. It uses the drag and drop operation instead. And in this case, that action doesn't work. The box has an up-and-down arrow or I can input my own number. Sadly, in only accepts actual numbers and won't accept Behaviors of any kind (like "Persistent" in this case).
Because of some of these key design changes, it makes following the tutorial much trickier than normal. I have to make some particular deductions which, as you can tell, is proving a difficult task for me in some situations as the total noob that I am.
Thanks for all your help so far.
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
Oh? It hasn't pushed out for me. Maybe I have to re-download the program for these changes to take place?
Typically when the game is updated, do the changes happen in an over-the-air style update or do you have to re-download it manually from somewhere?
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
When attribute lives < 3
Change attribute self.color.alpha to 0
Then second one less than 2
First one less than 1
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
Awesome! That works perfectly. Thanks for all the help. Now I can continue that tutorial.
It's neat little tricks like that to overcome problems that I look forward to figuring out as I learn this program.
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
Thanks for the advice and the encouragement! I really appreciate it, for real.
Glad to hear verify the differences between the two expression editors and that changes are planned