adhoc on iphone 4 - great adhoc on iphone 3 - crashes while loading
Leanne
Member Posts: 168
my game has two scenes. the first mimics the splash screen and has nothing else in it. the second contains my whole game. I designed it this way to avoid the dreaded loading wheel breaking the momentum of the gameplay. The game is finally complete - yay - and works beautifully on my iPhone 4. On the three it gets past the splash screen to the first scene (which is empty except for an image. After a long time loading the second scene (that contains my game) it crashes.
any advice?
any advice?
Best Answer
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Leanne Posts: 168ok...any hints on how to even begin to conquer this problem? I've already followed the advice I could find...unchecking preload art, unchecking movable where possible, don't really use constrain attribute, only have 3 short animations, the rest of the animation is done with other behaviours...
the only thing i can think of is instead of having different spawn and destroy behaviours, i could build those sequences into one actor by using change.attribute.image
any other ideas?
Answers
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sorry, the short answer: I don't know the memory usage.
iPhone 4 will last until 256mb of ram
That's why it works on the 4 and crashes on the 3, it will also crash on the original iPhone as that one will crash around 50mb.
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