Question???? Could you tell us (new to GS) what steps, and how much money it cost to get a game from finished product (in GS) to posted, and ready to sell on iTunes? I'm curious how much red tape and pay-off people have to make. Example: $40 to sign up as a seller on iTunes store. $100/month to be on front page of store. iTunes takes 70% of sale price (or flat fee). etc. I'm in the testing phase, and want to know if it's suddenly going to cost me my paycheck to get it out in the world. thanks.
I have spend some money alright. I pay $100 a year to be a developer and $299 to be pro at Gamesalad. Then I bought a bunch of templates, so that's like $200 something dollars. I have made my money back, but I expect to make some money with this app and another that's coming up.
Thank you! Yes I'm a cartoonist, I do all the graphics myself. That's why I love GameSalad, I can get a template, learn a bunch of stuff from it and make my own game without knowing how to program. It has been hard to learn but a lot of fun too. Here's the link to the game #-o
Comments
Could you tell us (new to GS) what steps, and how much money it cost to get a game from finished product (in GS) to posted, and ready to sell on iTunes?
I'm curious how much red tape and pay-off people have to make.
Example: $40 to sign up as a seller on iTunes store. $100/month to be on front page of store. iTunes takes 70% of sale price (or flat fee). etc.
I'm in the testing phase, and want to know if it's suddenly going to cost me my paycheck to get it out in the world.
thanks.
What a great use of a template. You should add an app link in the thread.
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Benjamin
http://itunes.apple.com/gb/app/id531737544?mt=8