Does anyone have a cheat-sheet listing Art/Music/SFX design specifications for iPhone & iPad?
CulturePlay
Member, PRO Posts: 113
I'd like to design a one page hand-out (cheat-sheat of sorts) that lists the design specifications for iPhone/iPad 1 2 3/Android and other devices that GameSalad publishes to. It's getting confusing! Does someone have a form like this that already exists?
By design specifications I mean: dpi (resolution), art background dimensions X * Y, music file type, & SFX file type.
1. iPhone .png must be 72 dpi and 320 x 480
2. Background Music? MP4? MP3?
3. Sound Effects?
thanks!
CulturePlay
By design specifications I mean: dpi (resolution), art background dimensions X * Y, music file type, & SFX file type.
1. iPhone .png must be 72 dpi and 320 x 480
2. Background Music? MP4? MP3?
3. Sound Effects?
thanks!
CulturePlay
Best Answer
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SlickZero Houston, TexasPosts: 2,870iPhone dimensions - 480 x 320 - for high rez it's 960 X 640 (72 ppi)
iPad dimensions - 1024 X 768 - for high rez it's 2048 X 1536 (72ppi)
Music files - .m4a (GameSalad can take all sorts of files, mp3, .wav, .aiff, etc. but this is the native one)
Sound files - .ogg (GameSalad can take all sorts of files, mp3, .wav, .aiff, etc. but this is the native one)
You can publish to iPhone, iPad, HTML5, Mac Desktop, and with the Pro version of GameSalad - Android, Kindle Fire, B&N Nook.
Can't help you with Android. Too many different sized phones for me to keep track of.
Hope that helps somewhat.
Answers
Jack
@slickzero , it's dpi, dots per inch
I'm having the same issue, my game scene for iPad dimensions is 2048 X 1536 (72ppi), but when i add it to the screen half of the image is going beyond the borders, is there a solution to view in the preview, i used resolution independence on.
Any details regarding this would be more helpful.
Thanks